Language: | History: PBEM LK1 - Turn 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10other recorded PBEM-Games: LK1 - BCO10
Turn : 9 - House interval Mondschmuggler
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Dune 'Thopter Outpost Atreides House Guard
Suspensor Technologies
Atreides Propagandist #1 Assassin Cohort #1
Atreides Propagandist #2 Assassin Cohort #2
Paul Atreides Kindjal Slip-Tip
Caladanan Exports
Siridar Tithes
Thufir Hawat
House Agent
Gurney Halleck Stunner Atreides Battalion #1 Atreides Battalion #2
Imperial Suk School Profits
House Swordmaster
Duke Leto Atreides
Dune Smuggler Battalion #2
Spacing Industries CHOAM League
Ereignis #1
Ereignis #2
Trafficking Partnership
Guard Commander Stunner #1 Vanguard Battalion #1 Stunner #2
Carthag Vanguard Battalion #2
Imperial Basin Smuggler Battalion #1
Ereignis #3
House Mentat Assassin Cohort
The Open Bled Spice Harvester
Ereignis #4
Ereignis #5
House interval - DaKa: 1. Deploy subdued Caladan [deferment token: 1] (5-4=1 Solari). 2. Deploy subdued Atreides House Guard [deferment token: 1]. 3. Engage Caladan (1+5=6 Solari). 4. Engage Suspensor Technologies (6+3=9 Solari). 5. Engage Caladanan Exports (9+3=12 Solari). 6. Engage Imperial Suk School Profits (12+4=16 Solari). 7. Engage Siridar Tithes (19+2=21 Favor). 8. Initiate battle rite: DaKas Gurney Halleck vs. Mondschmugglers Dune. Attacker Declaration & Activation: Gurney Halleck + Atreides Battalion #1 + Atreides Battalion #2. DaKa: Declaration tactic: Deploy Famous Battle Account assigned to Mondschmugglers Dune. Defender Declaration & Activation: Dune + Smuggler Battalion #2. Resolution: DaKas Attacker (Force 9) vanquishs Mondschmugglers Dune (Resistance 7). Mondschmugglers Defender (Force 3)vanquish DaKas Atreides Battalion #2. Consequences: Mondschmuggler loose 1 Favor (11-1=10 Favor). DaKa wins 7 Favor (21+7=28 Favor). 9. Deploy subdued Dune [deferment token: 9]. subdue Caladan. Transfer Atreides House Guard assigned to DaKas Dune. 10. Initiate petition for Duke Leto Atreides. DaKa bids 5. Mondschmuggler passes. DaKas petition for Duke Leto Atreides is successful (28-5=23 Favor). 11. Deploy House Swordmaster (16-4=12 Solari). 12. Initiate intrigue rite: DaKas Atreides Propagandist #2 vs. Mondschmugglers House Mentat. Attacker Declaration & Activation: Atreides Propagandist #2 + Assassin Cohort #2. Defender Declaration & Activation: House Mentat. Resolution: DaKas Attacker (Force 3) vanquishs Mondschmugglers House Mentat (Resistance 2). Mondschmugglers Defender (Force 3) vanquish DaKas Assassin Cohort #2 Consequences: Mondschmuggler loose 1 Favor (11-1=10 Favor). Mondschmuggler loose 2 Solari (4-2=2 Solari). 13. Deploy 'Thopter Outpost assigned to Dune (12-2=10 Solari). 14. End House interval.
House interval Mondschmuggler: 1. Engage False Wall South (2+3=5 Solari). 2. Engage Spacing Industries (5+4=9 Solari). 3. Engage Carthag (9+4=13 Solari). 4. Engage Trafficking Partnership and Deploy Spice Harvester, assigned to The Open Bled. 5. Engage The Open Bled and produziere 1 Spice, assigned to The Open Bled. 6. Engage Spice Harvester and Transfer 1 Spice from The Open Bled to Hoard (13-1=12 Solari). (7+1=8 Spice). 7. Deploy House Swordmaster. 8. Initiate duel rite: Mondschmugglers House Swordmaster vs. DaKas House Swordmaster. Attacker Declaration & Activation: House Swordmaster. Defender Declaration & Activation: House Swordmaster. Resolution: Mondschmugglers House Swordmaster (Force 3) vanquishs DaKas House Swordmaster (Resistance 3). DaKas House Swordmaster (Force 3) vanquishs Mondschmugglers House Swordmaster (Resistance 3). Consequences: Mondschmugglers gains 1 Favor (10+1=11 Favor). 9. Place subdued Event #4. 10. Place subdued Event #5. 11. End House interval.
Abschlußintervall: 1. Imperial-Verwaltungsphase (Ablage und Nachschub) 2. Haus-Verwaltungsphase (Ablage und Nachschub)
Siegbedingungen 1. Wohlstand und Einfluß beweisen: 10 Ehre + 10 Spice ansammeln + Heimatwelt bzw. Ally aktivieren. 2. Arrakis beherrschen: Dune, Arrakeen, Carthag, Minor Erg, Imperial Basin und Open Bled regieren und alle 6 aktivieren. 3. Als einziger Spieler übrig sein. Spieler werden eliminiert wenn sie Housekarten auf die Hand ziehen müssen, aber nicht können, weil sie A) 0 oder weniger Ehre besitzen oder B) ihr House Deck leer ist.
Regeln (englisch) - Spielrunde ausführlich (englisch) - Spielrunde kurz (englisch) / (deutsch) - Beispiel-HausIntervall (deutsch)