Dune

Dune-Karten

Das Spice muss fließen!

Decks
Erweiterungen
Karten
PBEM
Statistik
Kartenbeschreibungsformat/Outline Format

Name
Subtype 
Cost, Allegiance, Class, Rarity 
Talents, Command, Resistance, Talent Rqurmnt 
Card Operation
Corrected Spellings

Abkürzungen/Abbreviations

NA=No Allegiance 
NT=No Talent 
NC=No Command 
NR=No Resistance 
NTR=No Talent Requirement 
B=Battle, D=Duel 
I=Intrigue, A=Arbitration 
W=Weirding, P=Prescience 
C=Command, R=Resistance



EOTS

Dune - Center of the Universe
Siridar Fief, Dune Fief
7, NA, Imperial, Set
B1 A1, C5, R5, NTR
Engage to transfer up to 3 spice assigned to a target desert you govern to your hoard.

Arrakeen - Capital of Arrakis
Dune Fief, City
4, NA, Imperial, Set
B1, C3, R6, NTR
Engage to produce 3 solaris in your treasury. If you govern Dune, produce 2 additional solaris.

Carthag - Harkonnen Megalopolis
Dune Fief, City
4, NA, Imperial, Set
B2, C2, R5, NTR
Engage to produce 4 solaris in your treasury. If you govern Dune, produce 1 additional solari.

Imperial Basin
Dune Fief, Desert
3, NA, Imperial, Set
B0, C2, R4, NTR
Engage to produce 1 spice assigned to the Imperial Basin. Or, engage to produce 1 spice in the Guild hoard. If produced in the Guild hoard, reset the CROE.

The Minor Erg
Dune Fief, Desert
3, NA, Imperial, Set
B0, C1, R5, NTR
Engage to produce 1 spice assigned to the Minor Erg. Or, engage to produce 1 spice in the Guild Hoard. If produced in the Guild hoard, reset the CROE.

The Open Bled
Dune Fief, Desert
3, NA, Imperial, Set
B0, C1, R5, NTR
Engage to produce 1 spice assigned to the Open Bled. Or, engage to produce 1 spice in the Guild Hoard. If produced in the Guild hoard, reset the CROE.

Caladan - Atreides Homeworld
Homeworld, Fief
5, Atreides, Imperial, Box
B2, C3, R5, NTR
Engage to produce 5 solaris in your treasury.

Giedi Prime - Harkonnen Homeworld
Homeworld, Fief
5, Harkonnen, Imperial, Box
B1, C2, R6, NTR
Engage to produce 5 solaris in your treasury.

Kaitain - Corrino Homeworld
Homeworld, Fief
5, Corrino  Imperial, Box
B1, C4, R5, NTR
Engage to produce 5 solaris in your treasury.

Wallach IX - Bene Gesserit Haven
Homeworld, Fief
5, Bene Gesserit, Imperial, Box
B1, C3, R6, NTR
Engage to produce 4 solaris in your treasury. Or engage to increase your favor by 3.

Tupile - Sanctuary Planet
Homeworld, Fief
5, Guild, Imperial, Box
B0, C5, R3, NTR
Engage to produce 4 solaris in your treasury. Tupile may not be declared the target of a battle.

Forbidden Zone
Homeworld, Fief
5, Fremen, Imperial, Box
B1, C4, R5, NTR
Engage to produce 3 solaris in your treasury. When deploying Dune, do not subdue Forbidden Zone.
Listed in Errata

Caladanan Exports
Charter, Directorship
2, Atreides, Imperial, Set
A0, C2, R2, NTR
Engage to produce 3 solaris in your treasury.
Listed in Errata

Harkonnen Industries
Charter, Directorship
2, Harkonnen, Imperial, Set
A0, C2, R6, NTR
Engage to produce 3 solaris in your treasury.

Military Appropriations
Charter, Directorship
4, NA, Imperial, Random
A0, C3, R7, NTR
Engage to deploy a battalion at no cost. A subdued target need not be assigned deferment tokens prior to development.

Imperial Revenues
Charter, Directorship
4, Corrino, Imperial, Set
A0, C4, R5, NTR
Each time a holding is deployed by a rival, produce 2 solaris in your treasury.

Sisterhood Covenant
Charter, Directorship
2, Bene Gesserit, Imperial, Set
A0, C2, R6, NTR
When a rival buys favor, produce 1 solari in your treasury for each point of favor purchased.

Trespass Accord
Charter, Dune Contract
2, Fremen, Imperial, Set
A0, C3, R4, NTR
Each time a desert is engaged, produce 2 solaris in your treasury.

Exchange Seat - CHOAM Chairmanship
Charter, Directorship
3, NA, Imperial, Random
A0, C3, R6, NTR
When a rival transfers spice during an exchange operation, produce 1 solari in your house treasury per spice transferred.

Weather Control
Charter, Dune Agreement
3, Guild, Imperial, Set
A0, C2, R7, NTR
Engage to produce X solaris in your treasury. X equals the total number of Dune fiefs deployed by your rivals.

Harvesting Contract
Charter, Dune Contract
4, NA, Imperial, Random
A1, C3, R6, NTR
Engage to produce X solaris in your treasury. X equals the total number of deserts, Spice Harvesters and Carryalls governed by your rivals.

Spotter Control - Harvesting Union
Charter, Dune Contract
2, NA, Imperial, Random
A0, C2, R4, NTR
When spice tokens are produced by a desert holding or Spice Blow event, produce 1 solari per spice in your treasury.

CHOAM Directorship
Charter, Directorship
3, NA, Imperial, Random
A0, C3, R5, NTR
Engage to produce X solaris in your treasury. X equals the current CROE.

Spacing Industries
Charter, Partnership
3, NA, Imperial, Random
A0, C3, R5, NTR
Engage to produce 4 solaris in your treasury.

Imperial Suk School Profits
Charter, Partnership
3, NA, Imperial, Random
A0, C2, R6, NTR
Engage to produce 4 solaris in you treasury.

Bene Tleilax Accord
Charter, Partnership
3, NA, Imperial, Random
A0, C3, R6, NTR
Each time a mentat is deployed by a rival, produce 3 solaris in your treasury.

Machines From Ix
Charter, Partnership
4, NA, Imperial, Random
A0, C3, R6, NTR
Each time a rival deploys an equipment resource, produce 1 solari in your treasury.

Suspensor Technologies
Charter, Partnership
2, NA, Imperial, Random
A0, C2, R6, NTR
Engage to produce 3 solaris in your treasury.

Smuggler Bribes
Charter, Dune Tithe
3, NA, Imperial, Random
A1, C2, R5, NTR
Engage to produce 1 spice in your hoard.

Windtrap Technologies
Charter, Dune Contract
2, NA, Imperial, Random
A0, C3, R5, NTR
Engage to produce X solaris in your treasury. X equals the number of personnel assigned to a target Dune fief.

Duke Leto Atreides
Ally, Noble, Duke
5, Atreides, Imperial, Set
A4 D1, C3, R3, NTR
Initiative (declaration). Engage to add +X to your declared favor. X equals Leto's command rank.

Paul Atreides - Son of Duke Leto
Ally, Noble, Heir
4, Atreides, Imperial, Set
D3 W1 P1, C2, R3, NTR
Engage to examine a target subdued event.

Thufir Hawat - Master of Assassins
Ally, Vassal, Mentat
4, Atreides, Imperial, Random
I5 A1, C2, R3, NTR
When participating in an intrigue rite, Thufir gains +1 resistance.

Duncan Idaho - Atreides Swordmaster
Ally, Vassal, Swordmaster
3, Atreides, Imperial, Random
D3 B1, C2, R3, NTR
Duncan may Counter during any dueling rite targeting an Atreides persona.

Gurney Halleck - Troubador Warrior
Ally, Vassal, Officer
2, Atreides, Imperial, Set
B3 D1, C2, R3, NTR
When participating in a duel or battle in which there are Harkonnen participants, Gurney generates +2 force and gains +1 resistance.

Dr. Wellington Yueh
Ally, Vassal, Suk Physician
2, Atreides, Imperial, Random
I2 W1, C2, R2, NTR 
Engage to discard a target sickness enhancement. 

Baron Vladimir Harkonnen
Ally, Noble, Baron
5, Harkonnen, Imperial, Set
A4 I2, C3, R3, NTR
Initiative tactic (declaration). Engage and pay X solaris to increase or decrease your declared favor by X. X may not exceed the Baron's command rank.

Feyd Rautha - Nephew of the Baron
Ally, Noble, Heir
4, Harkonnen, Imperial, Set
D3 I1, C2, R3, NTR
Feyd gains Surprise when participating in dueling rites.

Piter de Vries - Master of Assassins
Ally, Vassal, Mentat
4, Harkonnen, Imperial, Random
I4 A1, C1, R3, NTR
Intrigue Tactic (engagement). Capture a target persona vanquished during an intrigue in which Piter is a participant.

Glossu Rabban - Count of Lankiveil
Ally, Noble, Count
3, Harkonnen, Imperial, Set
B3, C2, R3, NTR
Rabban may Direct when leading battle rites.

Iakin Nefud - Guard Commander
Ally, Vassal, Officer
2, Harkonnen, Imperial, Random
D1 B1 I1, C2, R2, NTR
Engagement Tactic. Engage to add +2 to the resistance of a target participant you govern during a battle or intrigue rite.

Shaddam IV - Padishah Emperor
Ally, Noble, Emperor
5, Corrino, Imperial, Set
A4 I1, C4, R3, NTR
During petitions targeting holdings, you may increase the bid as if you had an additional 5 solaris in your treasury. If you are the victor and cannot pay the full deployment cost, you may subdue Shaddam IV instead of losing favor.

Count Hasimir Fenring
Ally, Noble, Count
4, Corrino, Imperial, Set
D4 I1, C1, R3, NTR
Kazimierz may counter during duels targeting Corrino personas. When countering Kazimierz gains +1 resistance.

Commander Aramsham
Ally, Vassal, Swordmaster
3, Corrino, Imperial, Set
B3, C2, R3, NTR
Aramsham gains Surprise when leading battle rites.

Doctor Kynes - Imperial Ecologist
Ally - Vassal - Native
4, Corrino, Imperial, Random
A2 B1, C2, R3, NTR
If you govern Dune, Kynes adopts Fremen allegiance, gaining +2 command and +1 battle rank.

Jareh Benquait - Dune Smuggler
Ally, Vassal, Smuggler, Native
2, Corrino, Imperial, Random
B2 I1, C2, R2, NTR
Jareh may Direct when leading a battle rite targeting a desert. If target desert is vanquished, transfer any assigned spice to your hoard.

Gaius Helen Mohiam
Ally, Vassal, Rev. Mother
5, Bene Gesserit, Imperial, Set
W4 P2, C0, R3, NTR
Initiative Tactic (declaration). Engage to reduce a target rival's declared favor by X. X may not exceed Mohiam's weirding rank.

Lady Jessica - Bound Concubine
Ally - Noble - Sister - Adept
4, Sisterhood, Imperial, Random
W3 I1, C0, R3, NTR
Jessica may counter during any rite except battle. If you govern Leto or Paul Atreides, Jessica adopts Atreides allegiance and gains +2 resistance.

Princess Irulan - Daughter of Shaddam
Ally, Noble, Heir, Sister
4, Bene Gesserit, Imperial, Set
W2 A2, C1, R3, NTR
Irulan gains Surprise during arbitration rites. If you govern Shaddam IV, Irulan gains Corrino allegiance, +1 command and +1 arbitration.

Lady Margot - Breeding Mistress
Ally, Noble, Sister, Adept
3, Bene Gesserit, Imperial, Set
I3 W2, C0, R3, NTR
Capture a target noble vanquished during an intrigue in which Lady Margot is a participant.

Sister Ramallo
Ally, Vassal, Rev. Mother
2, Bene Gesserit, Imperial, Random
W3 P1, C0, R3, NTR
Engage to assign X deferment tokens to a target subdued Dune event. X equals Ramallo's prescience rank. If you govern Dune or the Forbidden Zone, Sister Ramallo gains Fremen allegiance and +1 prescience rank.

Stilgar - Naib of Sietch Tabr
Ally, Vassal, Naib, Native
5, Fremen, Imperial, Set
B3 D1, C3, R3, NTR
Stilgar gains Surprise when leading battle rites.

Chani - Daughter of Liet
Ally, Vassal, Native
4, Fremen, Imperial, Set
D2 I2, C1, R3, NTR
Chani may Counter during duels targeting Fremen personas. When countering, Chain gains +1 resistance.

Korba - Fremen Warrior
Ally, Vassal, Officer, Native
4, Fremen, Imperial, Random
B2 D2, C3, R3, NTR
When leading a battle rite, Korba generates +1 force per additional Fremen participant.

Jamis - Fremen Warrior
Ally, Vassal, Native
3, Fremen, Imperial, Set
D3 B1, C1, R3, NTR
Ignore all effects generated by Counter tactics/operations when Jamis leads a dueling rite.

The Shadout Mapes
Ally, Vassal, Native
2, Fremen, Imperial, Random
I2, C1, R3, NTR
Mapes may counter during intrigue rites. Intrigue Tactic (declaration). Engage to discard a target intrigue venture.

Oberon - Third Stage Navigator
Ally, Vassal, Navigator
5, Guild, Imperial, Set
P4 A2, C3, R3, NTR
Engage to assign X deferment tokens to a target subdued Imperium event. X equals Oberon's prescience rank.

Gauvir Mucca - Lesser Navigator
Ally, Vassal, Mentat, Navigator
4, Guild, Imperial, Set
I3 P2, C2, R3, NTR
Engage to examine up to X subdued events governed by a target rival. X equals Mucca's prescience rank.

Albrecht Nim
Ally, Vassal, Navigator
2, Guild, Imperial, Random
A2 P1, C1, R3, NTR
Nim gains Surprise during arbitration.

Dorvin Saeth - Guild Controller
Ally, Vassal, Officer
3, Guild, Imperial, Set
A2 I2, C1, R3, NTR
Saeth may Counter during arbitration and intrigue rites.

Liscia Theirese
Ally, Vassal, Assassin
4, Guild, Imperial, Random
I4 D1, C1, R3, NTR
Discard a target aide vanquished during an intrigue rite in which Liscia is a
participant.


Atreides Propagandist
Aide, Spy
3, Atreides, House, Rare
A1 I1, C1, R2, NTR
Tactic (declaration): Engage to reduce the deployment cost of any persona by 2 solaris. If engaged during a petition, reduce the final deployment cost.

Harkonnen Slavemaster
Aide, Slavemaster
3, Harkonnen, House, Rare
I1, C2, R3, NTR
Engage to discard X deferment tokens from a target subdued persona. X equals the Slavemaster's Intrigue rank.

Leven Breche - Sardaukar Officer
Aide, Sardaukar, Officer
3, Corrino, House, Rare
B2, C2, R2, NTR
Levenbreche may Direct when leading during Battle rites.

Renegade Sister
Aide, Sister, Adept
3, Bene Gesserit, House, Rare
W2 I1, C1, R2, NTR
Engage to engage a target a persona.

Fremen Naib - Sietch Leader
Aide, Naib, Native
3, Fremen, House, Rare
B2, C2, R3, NTR
Naib may direct when leading Battle rites.

Guild Navigator
Aide, Navigator
3, Guild, House, Rare
P1 I1, C1, R2, NTR
Engage to generate X spice in the Guild Hoard. X equals the Navigator's prescience rank.

House Mentat
Aide, Mentat
4, NA, House, Uncommon
I3, C2, R2, NTR
Increase your hand size by 1.

House Swordmaster
Aide, Swordmaster
4, NA, House, Uncommon
D3, C0, R3, NTR
Swordmaster may Counter during Dueling rites.

House Physician
Aide, Physician
2, NA, House, Common
I1, C1, R3, NTR
Engage to assign X deferment tokens to a target subdued persona you govern. X equals the Physician's Intrigue rank.

House Assassin
Aide, Assassin
4, NA, House, Uncommon
I3, C1, R2, NTR
House Assassin gains Surprise when leading Intrigue rites.

House Agent
Aide, Spy
2, NA, House, Common
I2, C1, R2, NTR
House Agent may Counter during Intrigue rites.

CHOAM Delegate
Aide, Delegate
2, NA, Aide, House, Common
A2, C1, R2, NTR
CHOAM Delegate may Counter during Arbitration rites.

Landsraad Emissary
Aide, Delegate
4, NA, House, Uncommon
A3, C2, R2, NTR
Increase your assembly limit by 1.

Dune Smuggler
Aide, Smuggler, Native
2, NA, House, Common
B2, C1, R2, NTR
Dune smuggler gains Surprise when participating in a Battle in which a desert is also a participant.

Guard Commander
Aide, Officer
2, NA, House, Common
B2, C1, R2, NTR
Guard Commander may Counter during battle rites.



Sandworm
Event, Dune
X, NA, House, Common
NT, NC, NR, NTR
Distribute X "Sandworm" force among one or more target spice tokens, Spice Harvesters, and non-Fremen personnel assigned to a target desert. Spice tokens each have a resistance of 1. Discard all targets vanquished by Sandworm force.

Coriolis Storm - Desert Sandstorm
Event, Dune
X, NA, House, Common
NT, NC, NR, NTR
Distribute X "Storm" force tokens among one or more target bastion, transport or personnel resources assigned to a target desert. Subdue all targets whose Resistance is reduce to 0 by Storm force.

Spice Blow
Event, Dune
X, NA, House, Common
NT, NC, NR, NTR
Produce X spice tokens and assign them to a target desert. X may not exceed 3.

Smuggler Activity
Event, Dune
X, NA, House, Uncommon
NT, NC, NR, NTR
Transfer up to X spice tokens assigned to a target desert to the Guild Hoard.

Dune Charter Renewal
Event, Dune
X, NA, House, Rare
NT, NC, NR, NTR
The current governor of Dune must pay X solaris to the imperial treasury or else subdue Dune. X equals the CROE.

Production Bonus
Event, Dune
X, NA, House, Rare
NT, NC, NR, NTR
The current governor of Dune may transfer X spice from the Guild hoard to their own. X equals (6-CROE). Reset the CROE after transferring all spice.

Spice Mining Inspection
Event, Dune
3, NA, House, Rare
NT, NC, NR, NTR
The current governor of Dune must pay 1 spice per desert they govern to the Guild hoard. If the governor cannot pay the full amount, they must reduce their favor by an amount equal to the CROE.

Water Riot
Event, Dune
X, NA, House, Rare
NT, NC, NR, NTR
Distribute X "Riot" force among one or more target bastion, transport or personnel resources assigned to a target city. Subdue all resources vanquished by Riot force.

Imperial Favor
Event, Dune
X, NA,  House, Common
NT, NC, NR, NTR
The current governor of Dune may immediately increase his or her favor by X. X equals (6-CROE).

Imperial Reprimand
Event, Dune
X, NA,  House, Common
NT, NC, NR, NTR
The current governor of Dune must immediately decrease their favor by X. X equals (CROE-1).

Guild Stockpiling
Event, Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect.. No house may buy spice. X equals (6-CROE).

CHOAM Dividends
Event, Imperium
2, NA, House, Common
NT, NC, NR, NTR
Each player may produce 1 solari per charter they govern in their treasury.

CHOAM Restructuring
Event, Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Discard X spice from the Guild Hoard, or produce X Spice in the Guild Hoard. X may be no greater than 5. Reset the CROE after discarding or producing the Spice.

Guild Surplus
Event, Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may spell spice. X equals the CROE.

Petitioning Delays
Event, Imperium
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. No house may petition to deploy a holding.

Hoarding Tithe
Event, Imperium
2, NA, House, Uncommon
NT, NC, NR, NTR
Each house must pay X solaris to the Imperial treasury. X equals the CROE. If a house cannot pay the full amount, it must reduce its favor by 1 per unpaid solari.

Emperor's Outrage
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may buy favor.

Military Transport
Event, Imperium
2, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Double the deployment cost of all troops, blades, projectiles, and aides possessing the Battle talent.

CHOAM Recess
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate an arbitration rite.

Landsraad Summit
Event, Imperium
1, NA, House, Rare
NT, NC, NR, NTR
Each house must discard one card from its assembly.

Holding Tithes
Event, Imperium
2, NA, House, Common
NT, NC, NR, NTR
Each house must pay 1 solari per holding they govern to the Imperial treasury. If a house cannot pay the full amount, it must reduce its favor by 1 per unpaid solari.

Alliance Negotiations
Event, Imperium
1, NA  House, Common
NT, NC, NR, NTR
Duration Effect. No house may petition to deploy an ally.

CHOAM Insolvency
Event - Imperium
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. No house may engage  a fief to produce solaris.

Philanthropy Drive
Event - Imperial
2, NA, House, Rare
NT, NC, NR, NTR
Each house may pay X solaris to the imperial treasury to immediately increase their favor by X. X may not exceed 5.

Assembly of Lords
Event, Imperium
1, NA, House, Rare
NT, NC, NR, NTR
Each house may remove one card from their imperial discard and place it in their Imperial deck. All players must then shuffle their Imperial decks.

Armistice Treaty
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate a Battle rite.

Landsraad Inquest
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate an Intrigue rite.

Irulan's Peace
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate a Dueling rite.

Imperial Fete
Event - Imperium
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. No house may request admission to the High Council.

House Turmoil
Event - Imperium
X, NA, House, Rare
NT, NC, NR, NTR
Each house must discard X cards from its hand. X may not exceed 3.



Recruitment Drive
Venture, Deployment
0, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Reduce the deployment cost of all allies and personnel you deploy from your hand by 1 solari each.

Water Rationing
Venture, Deployment
0, NA, House, Common
NT, NC, NR, NTR
Duration Effect. If you govern Dune, reduce the deployment cost of all troops by 1 solari each.

Policy of Oppression
Venture, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard 1 favor to disengage a target holding you govern.

Salvaging Operation
Venture, Draw
3, NA, House, Rare
NT, NC, NR, NTR
Draw up to X cards from the top of your house discard and reshuffle them into your house deck. X equals the assigned persona's command rank.

Silo Destruction
Venture, Discard
1, NA, House, Rare
NT, NC, NR, NTR
Discard 1 spice from a target rival's hoard.

Exchange Proxy
Venture, Exchange
3, NA, House, Common
NT, NC, NR, NTR
Conduct an additional CHOAM Exchange operation.

Return to the Floor
Venture, Petition
1, NA, House, Common
NT, NC, NR, NTR
Initiate a petition to deploy a card in your assembly regardless of whether you've lost a petition during the current interval.

Unprecedented Intercession
Venture, Petition
3, NA, House, Rare
NT, NC, NR, NTR
Initiate a petition to deploy a target holding in a rival's assembly as the petitioner. If declared the victor, deploy the target in your domain. Otherwise, turn the card face down in its current location.

Informal Induction
Venture, Petition
1, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target ally from your assembly to your domain and assign 1 deferment token to it.

Stranglehold - House Coup (listed as Stanglehold)
Venture, Petition
1, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target holding from your assembly to your domain and assign 1 deferment token to it.

Formal Discharge
Venture, Transfer
3, NA House, Common
NT, NC, NR, NTR
Transfer a target subdued ally to it's governor's assembly.

Usurp Holding
Venture, Transfer
3, NA, House, Common
NT, NC, NR, NTR
Transfer a target subdued holding to its governor's assembly.
Listed in Errata

Arclight Assault
Venture, Battle
1, NA, House, Common
NT, NC, NR, B1
Initiate a battle rite. The assigned persona must lead the rite. The venture does not count against your house interval limit.

Pogrom
Venture, Battle
2, NA, House, Common
NT, NC, NR, B2
Apply X force to a target fief, except Dune. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's battle rank.
Listed in Errata

Surgical Strike
Venture, Battle
2, NA, House, Uncommon
NT, NC, NR, B2
Subdue a target bastion.

Sand Scrub - Harvesting Raid
Venture, Battle
2, NA, House, Uncommon
NT, NC, NR, B1
Discard up to X spice assigned to target desert. X equals assigned persona's battle rank.

Expeditionary Invasion
Venture, Battle
4, NA, House, Rare
NT, NC, NR, B3
Capture a target subdued fief, except a home world or Dune.

House Atomics
Venture - Battle
0, NA, House, Rare
NT, NC, NR, B3
Reduce your favor by X to discard any target subdued fief, except a home world or Dune. X equals the target's deployment cost.

Forbidden Match
Venture, Dueling
1, NA, House, Common
NT, NC, NR, D1
Initiate a dueling rite. The assigned persona must lead the rite. This venture does not count against your house interval limit.

Best Blade
Venture, Dueling
2, NA, House, Common
NT, NC, NR, D2
Apply X force to a target ally. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's dueling rank.
Listed in Errata

Act of Cowardice
Venture, Dueling
2, NA, House, Uncommon
NT, NC, NR, D1
Reduce a rival's favor by X. X equals the assigned persona's dueling talent.

Compel Surrender
Venture, Dueling
3, NA, House, Rare
NT, NC, NR, D3
Capture a target subdued ally.

Vendetta - Inevitable Meeting
Venture, Dueling
3, NA, House, Rare
NT, NC, NR, D3
Discard a target subdued persona.

Coins Under The Table
Venture, Arbitration
1, NA, House, Common
NT, NC, NR, A1
Initiate an arbitration rite. The assigned persona must lead the rite. This venture does not count against your house interval limit.

Proces Verbal - Allegation of Treason
Venture, Arbitration
2, NA, House, Uncommon
NT, NC, NR, A1
Reduce a target's rival's favor by X. X equals the assigned persona's arbitration rank.

Provoke Insurgency
Venture, Arbitration
2, NA, House, Common
NT, NC, NR, A2
Apply X force to a target charter, except Dune. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's arbitration rank.
Listed in Errata

Subvert Arrangement
Venture, Arbitration
1, NA, House, Uncommon
NT, NC, NR, A2
Subdue a target compact.

Historic Acquisition
Venture - Arbitration
3, NA, House, Rare
NT, NC, NR, A3
Capture a target subdued charter, except Dune.

Liquidation Measures
Venture - Arbitration
3, NA, House, Rare
NT, NC, NR, A3
Discard a  target subdued charter.

Twilight Assault
Venture, Intrigue
1, NA, House, Common
NT, NC, NR, I1
Initiate an intrigue rite. The assigned persona must lead the rite. This venture does not count against your house interval limit.

Terrorism - Material Destruction
Venture, Intrigue
1, NA, House, Uncommon
NT, NC, NR, I1
Target rival must discard X solaris from their treasury. X equals the intrigue rank of the assigned persona.

Implicate Traitor
Venture, Intrigue
2, NA, House, Common
NT, NC, NR, I2
Apply X force to a target aide. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's intrigue rank.
Listed in Errata

Industrial Sabotage
Venture, Intrigue
1, NA, House, Uncommon
NT, NC, NR, I2
Subdue a target transport.

Betrayal - Activate Traitor
Venture, Intrigue
2, NA, House, Rare
NT, NC, NR, I3
Capture a target subdued aide.

Chaumurky - Poisoned Drink
Venture, Intrigue
3, NA, House, Rare
NT, NC, NR, I3
Poison Effect. Discard a target subdued persona.

Waking Dream - Premonition
Venture, Prescience
0, NA, House, Uncommon
NT, NC, NR, P1
Prescience Effect. Examine up to X target cards in a rival's assembly or hand. X equals the assigned persona's prescience rank.

Spice Trance - The Inward Eye
Venture, Prescience
0, NA, House, Uncommon
NT, NC, NR, P2
Prescience Effect. Examine up to X target subdued events governed by a rival. X equals the assigned persona's prescience rank.

Prescience Trance
Venture, Prescience
0, NA, House, Uncommon
NT, NC, NR, P3
Prescience Effect. Assign or discard up to X deferment tokens to or from a target subdued event. X equals the assigned persona's prescience rank.

Traverse Fold-Space
Venture, Prescience
0, NA, House, Rare
NT, NC, NR, P4
Prescience Effect. Search through your imperial or house deck and draw a target card into your assembly or hand. Reshuffle the deck after drawing the target.

Prophetic Vision
Venture, Prescience
0, NA, House, Rare
NT, NC, NR, P5
Prescience Effect. Capture a target subdued event.

Weirding Way
Venture, Weirding
0, NA, House, Uncommon
NT, NC, NR, W1
Duration Effect. IF assigned Persona is engaged to participate in a Rite, it generates +X force. X equals the current Weirding rank of target.
Listed in Errata

Litany Against Fear
Venture, Weirding
0, NA, House, Uncommon
NT, NC, NR, W1
Duration Effect. If assigned Persona is engaged to participate in a Rite, it gains +X Resistance. X equals the current Weirding rank of target.
Listed in Errata

Sharing of Inner Lives
Venture, Weirding
1, NA, House, Rare
NT, NC, NR, W2
Transfer a target skill or title enhancement from a target Sisterhood persona to the assigned persona.

Voice Command
Venture, Weirding
3, NA, House, Uncommon
NT, NC, NR, W2
Duration Effect (Voice). Capture target persona whose weirding rank is lower than the assigned persona's. Replace target when Voice Command is discarded. Target retains its status when replaced.

Truth Saying
Venture - Weirding
3, NA, House, Rare
NT, NC, NR, W3
Reduce the favor of a target by 3.



Knife Tip Shatters
Tactic, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Subdue a target blade.

Weapon Misfire
Tactic, Engagement
0, NA House, Common
NT, NC, NR, NTR
Subdue a target projectile.

Shield Failure
Tactic, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Subdue a target Shield.
Listed in Errata

Device Malfunction
Tactic, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Subdue a target Device.

Inert Poison
Tactic - Declaration
1, NA, House, Rare
NT, NC, NR, NTR
Subdue a target card generating a Poison effect.

Priority Matter
Tactic, Declaration
2, NA  House, Common
NT, NC, NR, NTR
Engage a target ally.

False Diversion
Tactic, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target aide.

Security Sweep
Tactic, Declaration
2, NA, House, Common
NT, NC, NR, NTR
Engage a target fief.

Production Setbacks
Tactic, Declaration
2, NA, House, Common
NT, NC, NR, NTR
Engage a target charter.

Storm Hazard
Tactic, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target transport.

Predawn Ritual
Tactic, Declaration
0, NA, House, Common
NT, NC, NR, NTR
Engage a target personnel.

Rachag Stimulants
Tactic, Declaration
2, NA, House, Common
NT, NC, NR, NTR
Disengage a target persona you govern.

Fold-Space Complications
Tactic, Declaration
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target rival's homeworld. All aides and personnel deployed by the target must be placed in the engaged position. Discard Fold-Space Complications at the end of the current interval.

Supply Tampering
Tactic, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target rival's homeworld. All equipment deployed by target must be placed in the engaged position. Discard Supply Tampering at the end of the current interval.

Covert Venture
Tactic - Declaration
3, NA, House, Rare
NT, NC, NR, NTR
Deploy a venture from your hand as if it were your house interval. You must immediately attempt to initiate and resolve the venture. Duration effect ventures must be discarded at the end of the current house interval.

Aborted Raid
Tactic, Declaration
0, NA  House, Uncommon
 NT, NC, NR, NTR
Discard a target battle venture.

Vanish Without Trace
Tactic, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard a target dueling venture.

Pre-Emptive Strike
Tactic, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard a target intrigue venture.

Imperial Recess
Tactic, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard a target arbitration venture.

Long, Cold Night
Tactic, Declaration
X, NA, House, Uncommon
NT, NC, NR, NTR
Discard X deferment tokens assigned to one or more target non-event cards. X may not exceed 5.

Exchange Suspension
Tactic, Exchange, Declaration
3, NA, House, Rare
NT, NC, NR, NTR
Target rival may not buy spice during their CHOAM Exchange operation.

Quality Inspection
Tactic, Exchange, Declaration
3, NA, House, Rare
NT, NC, NR, NTR
Target rival may not sell spice during their CHOAM Exchange operation.

Exchange Violation
Tactic, Exchange, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Increase or decrease the CROE by 1 for the duration of the Exchange operation. The CROE must still be reset after each spice transfer.

Claim Initiative
Tactic, Initiative, Declaration
0, NA, House, Common
NT, NC, NR, NTR
Discard a target card from your hand to increase your declared favor by an amount equal to the target's deployment cost. Targets having an X deployment cost increase the declared favor by 5.

Hidden Reserves
Tactic, Initiative, Declaration
0, NA House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your homeworld. Once rankings have been assigned, discard Hidden Reserves to draw a target card from your house discard. The target must be a card you discarded during the initiative phase.

False Allegations
Tactic, Initiative, Declaration
0, NA, House, Common
NT, NC, NR, NTR
Discard a target card from your hand to decrease a rival's declared favor by an amount equal to the target's deployment cost. Targets having an X deployment cost decrease the declared favor by 5.

Powerful Ally
Tactic, Initiative, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an ally you govern to increase your declared favor by an amount equal to the ally's command rank.

Invocation of Caste
Tactic. Initiative, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an ally you govern to decrease the declared favor of a target house by an amount equal to the ally's command rank.

Magnanimous Appeal
Tactic, Petition, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target ally you govern. If you are the victor, engage the target to reduce the final deployment cost by X. X equals the target's command rank.

Collusion
Tactic, Petition, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target rival's homeworld. Target must pass during its next option phase.

Venomous Faith
Tactic, Petition, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard 1 Favor to immediately end the petition. Turn the target face-down. Ignore all bids and discard any deployed petitioning tactics. The petitioner may not attempt to deploy the petition again this interval.

Scuttled Negotiation
Tactic, Petition, Declaration
0, NA House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to the petition target. If you are the victor of the petition, you may pay X additional solaris to discard the target. X equals the target's deployment cost.

Early Procurement
Tactic - Petition - Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Make your declaration and then discard Early Procurement to resolve the petition.

Petitioning Savvy
Tactic - Petition - Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Discard a target petition tactic.

Petitioning Tithe
Tactic, Petition, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to the petition target. The victor must pay the final deployment cost to you instead of the Imperial treasury. Once deployed, no other house may deploy Petitioning Tithe.
Listed in Errata

Ambitious Enterprise
Tactic, Arbitration, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates +1 force per additional participant.

Financial Reward
Tactic, Arbitration, Engagement
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. Produce X solaris in your treasury if the leader is vanquished. X equals the leader's deployment cost.

Well-Placed Bribes
Tactic, Arbitration, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona or personnel.
Listed in Errata

Sterling Reputation
Tactic, Arbitration, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Public Defamation
Tactic, Arbitration, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard a target arbitration tactic.

Diplomatic Initiative
Tactic, Arbitration, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains Surprise.

Interests of Detante
Tactic, Arbitration, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target non-charter participant. Discard the target if vanquished.

Buyout Agreement
Tactic, Arbitration, Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant governed by your rival. Capture the target if vanquished.

Brilliant Rhetoric
Tactic, Arbitration, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter.
Listed in Errata

Imperial Codex
Tactic, Arbitration, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Feigned Unreadiness
Tactic, Battle, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard a target battle tactic.

Battle Fatalities
Tactic, Battle, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target non-fief participant. Discard the target if vanquished.

Marshalling of the Troop
Tactic, Battle, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Perilous Terrain
Tactic, Battle, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter.
Listed in Errata

Low Morale
Tactic, Battle, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona or personnel.

Famous Battle Account
Tactic, Battle, Engagement
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. Produce X favor if the leader is vanquished. X equals the leader's deployment cost.

Fanaticism
Tactic, Battle, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates +1 force per additional participant.

Battle Captive
Tactic, Battle, Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target non-fief participant governed by your rival. Capture the target if vanquished.

Surprise Assault
Tactic, Battle, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains surprise.

Terrain Advantage
Tactic, Battle, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Knife Switch
Tactic, Duel, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains Surprise.

Slow Attack
Tactic, Duel, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates a +3 force if a rival participant assigned a deployment shield.

Poisoned Blade
Tactic, Duel, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Moonlit Fray
Tactic, Duel, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Imperial Intervention
Tactic, Duel, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona.

Blade Parry
Tactic, Duel, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Dueling Honors
Tactic, Duel, Engagement
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. Produce X favor if the leader is vanquished. X equals the leader's deployment cost.

Secund-Elect - Dueling Alternate
Tactic, Duel, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter.
Listed in Errata

Formal Impressment
Tactic - Duel - Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant governed by your rival. Capture the target if vanquished.

Blinding Defense
Tactic, Duel, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard a target duel tactic.

Focused Gambit
Tactic, Intrigue, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates +1 force per additional participant.

Unforseen Difficulties
Tactic, Intrigue, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter
Listed in Errata

Intelligence - Espionage
Tactic, Intrigue, Engagement
NA, House, Common
NT, NC, NR, NTR
Discard a target intrigue tactic.

Witness Testimonial
0, Tactic, Intrigue, Engagement
NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. You rival must discard X favor if the leader is vanquished. X equals the leader's deployment cost.

Column of Smoke
Tactic, Intrigue, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona or personnel.

Mentat Precision
Tactic, Intrigue, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Tiger Cunning
Tactic, Intrigue, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains Surprise.

Back to the Wall
Tactic, Intrigue, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader generates no effect.

Bodies in the Well
Tactic, Intrigue, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Discard the target if vanquished.

Hostage Option
Tactic, Intrigue, Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant governed by your rival. Capture the target if vanquished.



Engineering Corps
Personnel, Corps, Division
0, NA, House, Rare
I0, NC, R1, NTR
Assign to a target persona or fief. Engage to assign 1 deferment token to a target bastion or non-desert fief you govern.

Assassin Cohort
Personnel, Corps, Cohort
2, NA, House, Common
I2, NC, R2, I1
Assign to a target persona.
Intrigue Tactic (engagement). If target participates in an intrigue rite, engage to include as a participant. 

Imperial Courtiers
Personnel, Corps, Legation
1, NA, House, Rare
A1, NC, R1, NTR
Assign to your homeworld or Dune.
Initiative Tactic (declaration). Engage to add +1 to your declared favor.

CHOAM League
Personnel, Corps, Legation
2, NA, House, Common
A2, NC, R2, A1
Assign to a target persona or charter.
Arbitration Tactic (engagement). If target participates in an arbitration rite, engage to include as a participant. 

Landsraad Coalition
Personnel, Corps, Legation
1, NA, House, Common
A1, NC, R2, NTR
Assign to a target persona or charter.
Arbitration Tactic (engagement): If target participates in an arbitration rite, engage to include as a participant.

Guild Entourage
Personnel, Corps, Legation
3, Guild, House, Uncommon
A2, NC, R3, NTR
Assign to a target persona or charter.
Arbitration Tactic (engagement). If target participates in a arbitration rite, engage to include as a participant.

Missionaria Protectiva (listed as Missionaira Protectiva)
Personnel, Corps, Legation
3, Bene Gesserit, House, Uncommon
I2, NC, R3, NTR
Assign to a target persona or charter.
Intrigue/Arbitration Tactic (engagement). If target participates in an intrigue or arbitration rite, engage to include as a participant.

Atreides Battalion
Personnel, Troop, Battalion
2, Atreides, House, Uncommon
B2, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Fremen Battalion
Personnel, Troop, Battalion
5, Fremen, House, Uncommon
B3, NC, R4, NTR
Assign to a persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Harkonnen Battalion
Personnel, Troop, Battalion
3, Harkonnen, House, Uncommon
B3, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Sardaukar Battalion
Personnel, Troop, Battalion
4, Corrino, House, Uncommon
B3, NC, R3, NTR
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

House Battalion
Personnel, Troop, Battalion
1, NA, House, Common
B1, NC, R2, B0
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.



Sabotage Device
Equipment, Device
1, NA, House, Uncommon
NT, NC, NR, I2
Assign to a target Persona. Engage target and discard Sabotage Device to subdue a target transport governed by a rival.

Thumpers
Equipment, Device
1, Fremen, House Rare
NT, NC, NR, NTR
Assign to a target persona. Engage target and discard Thumper to remove a Sandworm event from your house discard and place it in your hand. 

Oil Lense Binoculars
Equipment, Device, Sensor
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target is immune to Surprise effects generated during battle and intrigue rites. 

Poison Snooper
Equipment, Device, Sensor
3, NA, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target is immune to all Poison effects.

Seismic Probes - Vibration Sensor
Equipment, Device, Sensor
1, NA, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target Spice Harvester. 
Declaration Tactic: Discard Seismic Probes to make the assigned Harvester immune to force applied by a target deployed Sandworm event. 

Baliset - Stringed Instrument
Equipment, Device
3, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Engage target to disengage a target persona or personnel card you govern.

Personal Shield - Force Field Projector
Equipment, Device, Shield
3, NA, House, Common
NT, NC, NR, D2
Limit 1. Assign to a target persona. Target gains +3 resistance during dueling rites and +1 resistance during intrigue and battle rites.

Symbol of Authority
Equipment, Device, Emblem
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a target noble you govern. Increase your assembly by 1.

Crysknife - Blade Weapon
Equipment, Weapon, Blade
2, Fremen, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target persona not currently assigned a blade. Target generates +1 force and gains +1 resistance during dueling rites. 

Kindjal - Blade Weapon
Equipment, Weapon, Blade
1, NA, House, Common
NT, NC, NR, D1
Limit 1. Assign to a target persona not currently assigned a blade. Target generates +1 force during a duel. 

Slip-Tip - Second Blade Weapon
Equipment, Weapon, Blade
1, NA, House, Uncommon
NT, NC, NR, D2
Limit 1. Assign to a target persona. Target may be assigned an additional blade. Target generates +1 force during dueling rites.

Hunter Seeker - Assassination Device
Equipment, Device, Weapon
3, NA, House, Uncommon
NT, NC, NR, I2
Limit 1. Assign to a target persona. Target generates +3 force during an intrigue. 

Flip Dart - Concealed Needle
Equipment, Weapon, Needle
2, NA, House, Rare
NT, NC, NR, I1 
Limit 1. Assign to a target persona. Target generates +2 force during intrigue rites.

Gom Jabbar - The Little Death
Equipment, Weapon, Needle
3, NA, Bene Gesserit, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target Reverend Mother. When target participates in intrigue rites, discard a target persona vanquished during the intrigue. 

Maula Pistol
Equipment, Weapon, Projectile
1, NA, House, Common
NT, NC, NR, B1
Limit 1. Assign to a target persona or troop not currently assigned a projectile. Target generates +1 force during battle rites. 

House Shield Generator
Equipment, Device, Shield
5, NA, House, Rare
NT, NC, NR, NTR 
Limit 1. Assign to a target city. The assigned target may not be declared the target of a battle. 

Stunner - Slow-Pellet Projectile
Equipment, Weapon, Projectile
2, NA, House, Uncommon
NT, NC, NR, B1
Limit 1. Assign to a target persona or troop not currently assigned a projectile. Target generates +2 force during battle rites.

Lasgun Rifle - High-Energy Projectile
Equipment, Weapon, Projectile
3, NA, House, Rare
NT, NC, NR, B2 
Limit 1. Assign to a target persona or troop not currently assigned a projectile. Target generates +3 force during a battle.

Spice Harvester- Spice Mining Factory
Equipment, Transport
3, NA, House, Common
NT, NC, R2, NTR
Assign to a target desert. Engage and pay 1 solari to transfer 1 spice from assigned target to your Hoard. 

Carryall - Harvester Transport
Equipment, Transport
2, NA, House, Common
NT, NC, R1, NTR
Assign to a target Spice Harvester.
Declaration Tactic: Engage to transfer the Harvester and Carryall to a target Dune fief you govern. The Harvester maintains its current status when transferred. 

Guild Heighliner
Equipment, Transport
5, Guild, House, Rare
NT, NC, R5, NTR
Assign to your homeworld. When deploying a target ally from your assembly, engage to place the target in the disengaged position. 

Maker Hooks - Sandrider Tools
Equipment, Transport
3, Fremen, House, Rare
NT, NC, R1, NTR 
Assign to a target persona. Engage to transfer a target ally from your assembly to your domain, placing it in the subdued position. 

Desert-Rigged Ornithopter
Equipment, Transport
3, NA, House, Common
NT, NC, R2, NTR
Assign to a target Dune fief you govern. Engage to transfer Ornithopter and up to 3 personnel assigned to the same fief to a target Dune fief you govern. Personnel retain their current status when transferred. 

Windtrap - Dew Precipitator
Equipment, Bastion
2, NA, House, Common
NT, NC, NR, NTR
Limit 3. Assign to a target Dune fief. Reduce the deployment cost of all subdued personnel assigned to the target by 1 solari each. 



Garrison - Ground Patrol
Enhancement, Bastion
1, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target city. Target generates +1 force and gains +2 resistance during battles. 

Shigawire Bonds
Enhancement, Bonds
4, NA, House, Rare
NT, NC, NR, NTR
Assign to a target subdued persona. The target may not be assigned deferment tokens while Shigawire is assigned. 

Ecological Testing Site
Enhancement, Bastion
1, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target desert. Target gains +1 command and +2 resistance.

Formidable Patron
Enhancement, Compact
1, NA, House, Common
NT, NC, NR, NTR
Assign to target charter. Target gains +1 command and +2 resistance.

Imperial Seal - Emperor's Decree
Enhancement, Compact
5, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target charter. The assigned charter may not be declared the target of an arbitration.

Hereditary Claim (listed as Heriditary Claim)
Enhancement, Compact
3, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target charter. 
Arbitration Tactic (enhancement): If target participates in an arbitration rite, engage a target noble to participate in the arbitration.

Palace Keep - House Fortress
Enhancement, Bastion
4, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target homeworld or Siridar fief except Forbidden Zone. Target gains +2 command, +2 battle rank, and +2 resistance. Target gains City subtype. 

Sietch Community
Enhancement, Bastion
4, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to the Forbidden Zone or to a target desert. Target gains +2 command, +1 battle rank, and +3 resistance. Target gains City subtype. 

'Thopter Outpost
Enhancement, Bastion
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target fief. Target generates +2 force and gains +2 resistance during battles.

Command Center
Enhancement, Bastion
3, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to target fief. Target gains +1 command. Engage to transfer up to 3 personnel assigned to a target persona you govern to one or more eligible targets. Personnel retain their current status when transferred. 

Arms Training
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to target persona. Target gains +1 dueling rank. 

Diplomacy
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to target persona. Target gains +1 arbitration rank.

Mentat Analysis - Mental Discipline
Enhancement, Skill
2, NA, House, Uncommon
NT, NC, NR, I2
Assign to a target mentat. 
Declaration Tactic: Engage target to examine up to 3 cards in a rival's assembly. 

Prescience - Power of Prophecy
Enhancement, Skill
2, NA, House, Uncommon
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 prescience rank.

Shield Fighting
Enhancement, Skill
3, NA, House, Uncommon
NT, NC, NR, D2
Assign to a target persona. If target is assigned a deployed Shield, it gains +X resistance during dueling rites. X equals the target's dueling rank. 

Subterfuge
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 intrigue rank.

Valor
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 battle rank.

Weirding Combat
Enhancement, Skill
3, NA, House, Uncommon
NT, NC, NR, W1
Limit 1. Assign to a target persona. 
Target generates +X force or gains +X resistance during dueling rites. X equals the target's weirding rank. Declare 'force' or 'resistance' when engaging target as a participant.

Weirding Talent
Enhancement, Skill
2, NA, House, Uncommon
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 weirding rank.

Badge of the Lion
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target noble. Target gets +1 command. Target may Direct when leading arbitration rites. 

Heir Designate
Enhancement, Title
3, NA, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target Heir. Target gains +1 command and +1 arbitration ranks. Target is immune to discard effects. 

High Steersman
Enhancement, Title
5, NA, House, Rare
NT, NC, NR, P3
Limit 1. Assign to a target Navigator. Target gains +1 command and +1 prescience. Target may not be declared the target of dueling or intrigue rites. 

Master of Assassins
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, I3
Limit 1. Assign to a target mentat. Target gains +1 command. Target may Direct when leading intrigue rites. 

Naib's Countenance
Enhancement, Compact
1, NA, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target persona. If assigned person is the target of a duel, you may engage an eligible Fremen persona to Counter.

Order of the Sword
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, B3
Limit 1. Assign to a target persona. Target gains +1 command. Target may Direct when leading battle rites.

Peer of the Realm
Enhancement, Title
2, NA, House, Uncommon
NT, NC, NR, A1
Limit 1. Assign to a target vassal or aide. Target gains the subtype Noble and +1 command.

Full Reverend Mother
Enhancement - Title
4, NA, House, Rare
NT, NC, NR, W3
Limit 1. Assign to a target persona. Target gains Reverend Mother subtype, +1 weirding rank, and +1 prescience rank. Target is immune to Poison effects.

Accomplished Blademaster
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, D3
Limit 1. Assign to a target persona. Target gains +1 command. Target gains Surprise when leading dueling rites.

Truth Sayer
Enhancement, Title
5, NA, House, Rare
NT, NC, NR, P3
Limit 1. Assign to a target Reverend Mother. Engage target to reduce a rival's favor by X. X equals the target's prescience rank. 

Hand of God - Divine Fortune
Enhancement, Condition
2, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 resistance.

Heat Sickness - Chronic Heat Fatigue
Enhancement, Sickness
1, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target Dune fief. Double the deployment cost of all subdued non-Fremen personnel assigned to the target. 

Imperial Conditioning
Enhancement, Condition
3, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target physician. Target gains Suk subtype and is immune to Capture effects. Engage to discard a target Sickness enhancement assigned to a card you govern

Juice of Sapho - Mentat Drug
Enhancement, Condition
1, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target mentat. Target generates +1 force and gains +1 resistance during intrigue and arbitration rites. 

Prescience Shielding
Enhancement, Condition
3, NA, House, Rare
NT, NC, NR, P2
Limit 1. Assign to a target persona. Target is immune to Prescience effects. 
Declaration Tactic. Engage target to discard a target Prescience venture or tactic.

Secret Allegiance
Enhancement, Condition
2, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target gains an additional allegiance of your choice. You must declare the allegiance when assigning Secret Allegiance. 
Listed in Errata

Spice Addiction
Enhancement, Sickness
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a persona. If target is subdued, do not subdue Spice Addiction. When subdued, target may not be assigned more than 1 deferment token. 

Timed Drug - Sleeping Narcotic
Enhancement, Sickness
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a target persona. If target becomes subdued, do not subdue Timed Drug. When subdued, target may not be deployed until it has been assigned a number of deferment tokens equal to its deployment cost. 

Poison Gas Tooth
Enhancement - Condition
X, NA, House, Rare
NT, NC, NR, NTR
Assign to a target persona you govern, assigning X breath tokens to Tooth. Poison Effect. Discard the assigned persona to apply 1 force per assigned token to a target persona. If target is vanquished, discard the target.

Residual Poison
Enhancement, Sickness
X, NA, House, Rare
NT, NC, NR, NTR
Poison Effect. Assign to a target persona. X equals the target's resistance. If the target is transferred from its current domain, discard the target.



JOTC 1

Sister Baruna - Proctor of the Panoplia
Ally, Vassal, Mentat, Adept 
2, Bene Gesserit,  Imperial,  Random 
W2 I1, C1, R3, NTR 
Engage to apply X force to a target native persona. If the target's resistance is reduced to 0 by applied force, subdue the target. X equals Baruna's weirding rank. 

Emperor's Truthsayer
Decree, Enhancment, Title 
4, Bene Gesserit, Imperial, Random 
NT, NC, NR, NTR 
Assign to a target Reverend Mother.
Declaration Tactic (Intrigue or Duel) Engage the assigned Reverend Mother to declare a new target for the rite. The new target must be governed by the same player and is treated as the original target of the rite.

His Majesty's Fief
Decree, Dictum 
3, Corrino, Imperial, Random
NT, NC, NR, NTR 
Assign to a target non-homeworld fief governed by a rival. Each time the target is engaged by its governor to produce solaris or spice, produce X solaris in your treasury. X equals the target's command.

The Shield Wall
Homeworld, Dune Fief 
5, Spice Miners, Imperial, Set 
B0 C2 R6, NTR 
Engage to produce 3 solaris in your treasury, or engage and pay X solaris to disengage a target desert you govern. X equals the number of spice produced by the target. When deploying Dune, do not subdue the Shield Wall.

Omri B'Rrican - Miner's Guild Director 
Ally, Vassal, Native 
5, Spice Miners, Imperial, Set 
A3  D1, C2, R3, NTR
Omri can lead Arbitration rites that target desert fiefs. 
Tactic, Arbitration (declaration). Omri gains direct when leading arbitration rites. 

Tivor Manx - Pad 9 Sandmaster
Ally, Vassal, Native 
4, Spice Miners,  Imperial,  Set 
B2 A2, C2, R3, NTR 
Subdue to disengage a target desert your govern.

Hebe - Seer of the Sands 
Ally, Vassal, Prophet, Native 
4, Spice Miners,  Imperial,  Random 
P2 A1 I1, C1, R3, NTR 
Declaration Tactic: Engage to subdue a target deployed Dune event.

Mess'R Cross - Arrakeen Spice Driver 
Ally, Vassal, Native 
3, Spice Miners,  Imperial,  Set 
B2 A1, C2, R3, NTR 
Cross may counter during Battle and Arbitration rites. 

Lt. Aneirin - Carryall Helmsman 
2, Spice Miners,  Imperial,  Set 
Ally, Vassal, Pilot 
B1 I1, C2, R2, NTR 
Declaration Tactic: Engage Aneirin and a target Spice Harvester you govern to transfer 1 spice assigned to any desert to your hoard. You must pay one solaris to the desert's governor in order to complete the transfer. 

Shield Wall Bases
Charter, Dune Contract
4, Spice Miners,  Imperial, Set 
A0 C2 R4, NTR 
Engage to produce 2 solaris per desert you govern in your treasury.

Conversion Contracts
Charter, Dune Contract
3, Spice Miners, Imperial, Set 
A0 C3 R6, NTR 
Engage to produce X solaris in your treasury. X equals the number of Spice Harvesters, Carryalls, and Harvester Pads deployed by a target player.

Arbiter Authority
Decree, Enhancement 
3, Spice Miners,  Imperial,  Random 
NT, NC, NR, NTR 
Assign to a target persona you govern. When the assigned persona leads an arbitration rite, you may declare a Dune fief as the target of the rite.

Schlag Hide Exports
Charter, Directorship 
0, Guild, Imperial, Random 
A1 C1 R4, NTR 
Engage to produce 2 solaris in your treasury

Pardee - Harkonnen Agent 
Ally, Vassal, Spy 
2, Harkonnen, Imperial, Set 
I2, C3, R2, NTR 
Intrigue rites led by Pardee do not count against your House Interval Limit. 

Whale Fur Industries
Charter, Directorship
0, Harkonnen, Imperial, Random 
A0, C2 R4, NTR 
Engage to produce 2 solaris in your treasury

Plasteel Industries
Charter, Contract 
2, NA, Imperial, Random 
A2, C2 R5, NTR 
Engage to produce 3 solaris in your treasury

Choam Contract
Charter, Directorship 
2, NA, Imperial, Random 
A1, C2 R5, NTR 
Engage to transfer 1 spice assigned to a desert you govern to the Guild Hoard, producing X solaris in your treasury. X equals CROE-1. Reset the CROE after transferring the spice.

Siridar Tithes - Imperial Bribes
Charter, Tithe 
3, NA, Imperial Random 
A0 C2 R5, NTR 
Engage to increase your favor by 2

Judge of the Change
Decree, Enhancement, Title 
5,  NA, Imperial,  Set 
NT, NC, NR, NTR 
Assign to a target vassal you govern. Engage the assigned target and discard Judge of the Change to immediately subdue Dune. 

The Great Flat
Dune Fief Desert 
5, NA, Imperial, Set 
B0 C1 R4, NTR 
Engage to produce 2 spice assigning it to the Great Flat or engage to produce 2 spice in the Guild Hoard. If produced in the Guild Hoard, reset the CROE..

Imperial


House
Sandmaster
Aide, Officer 
4, Spice Miners, House, Uncommon 
B2 A1, C2, R2, NTR 
Engage to capture a target Spice Harvester assigned to a subdued Dune Fief. If the Harvester is assigned any cards. they remain assigned when the Harvester is captured. All captured cards retain their current status when transferred.

Spice Driver - Spice Harvester Captain
Aide, Officer 
3, Spice Miners, House, Uncommon 
B2 D1, C1, R2, NTR 
Engage to disengage a target Spice Harvester you govern.

Baraka - Wandering Prophet
Aide, Prophet 
4, Fremen, House, Uncommon 
P2, C0, R3, NTR 
Engage to deploy a target Dune event you govern. The target must be assigned the required deferment tokens to be deployed, but deploying it does not count against your House Interval limit.

Guild Spokesman
Aide, Delegate 
4, Guild, House, Uncommon 
A2, C3, R1, NTR 
Guild Spokesman gains Direct when leading arbitration rites.

Pyon Elder - Labor Spokesman
Aide, Delegate 
2, NA, House, Common 
A1 B1, C2, R1, NTR 
Initiative Tactic (declaration) Engage to add +X to your declared favor. X equals the number of Pyon Labor Force personnel you govern.

Aide


Enhancement
Harvester Pad - Spice Mining Base
Enhancement, Bastion 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Limit 1: Assign to the Shield Wall or a target desert. The target gains +1 command. Subdue to disengage all Spice Harvesters and Carryalls assigned to the same fief as Harvester Pad. 

Imperial Servant
Enhancement, Title 
2, NA, House, Rare 
NT, NC, NR, NTR 
Assign to a target vassal or aide. The target gains Corrino allegiance and the subtype "delegate." Engage the assigned persona to subdue a target title, compact or sanction. 

Justice of the Great
Enhancement, Skill 
3, NA, House, Common 
NT, NC, NR, A1 
Limit 1: Assign to a target persona. The target gains +2 arbitration rank. Target also gains +1 resistance during arbitration rites.

Learning of the Wise
Enhancement, Skill 
3, NA, House, Common 
NT, NC, NR, I1 
Limit 1: Assign to a target persona. The target gains +2 Intrigue rank. Target also gains +1 resistance during intrigue rites. 

Prayers of the Righteous
Enhancement, Skill 
3, NA, House, Common 
NT, NC, NR, D1 
Limit 1: Assign to a target persona. The target gains +2 dueling rank. Target also gains +1 resistance during dueling rites. 

Pyon Village
Enhancement, Bastion 
3, NA, House, Common 
NT, NC, NR, NTR 
Limit 3: Assign to a target fief you govern. The target gains +1 resistance. When engaging the target to produce solaris or spice, produce 1 additional solari in your treasury per Pyon Village assigned to it. 

Spice Infusion - Melange Overdose
Enhancement, Condition 
X, NA, House, Rare 
NT, NC, NR, P1 
Assign to a target persona. The target gains +X prescience rank. X may not exceed 3. Subdue Spice Infusion during your next house discard phase. When Spice Infusion is redeployed, its deployment cost may vary but it must remain assigned to the same target. 

Ultra-Fast Coagulation
Enhancement, Condition 
1, NA, House, Rare 
NT, NC, NR, NTR
Assign to a target native. Assign 1 additional deferment token to the target each deferment phase.

Valor of the Brave
Enhancement, Skill 
3, NA, House, Common 
NT, NC, NR, B1 
Limit 1: Assign to a target persona. The target gains +2 battle rank. The target also gains +1 resistance during battle rites. 

Enhancement


Equipment
Communinet Transmitter
Equipment, Device 
3, NA, House, Common 
NT, NC, NR, NTR 
Limit 1: Assign to a target persona. When initiating any rite except duels, the target gains direct. 

House Frigate
Equipment, Transport 
5, NA, House, Uncommon 
NT, NC, R5, NTR 
Limit 3: Assign to a target fief you govern. The target gains +1 command  and +2 battle rank. The target also gains +2 resistance during battle rites.
Declaration Tactic. Engage to transfer House Frigate to a target fief you govern.

Equipment


Personnel
Atreides House Guard
Personnel, Troop, Reserve 
1, Atreides,  House, Uncommon 
B1, NC, R2, NTR 
Assign to a target city or homeworld. Atreides House Guard do not count against the target's command limit. 
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Dune Men - Spice Mining Corps
Personnel, Troop, Miner 
1, Spice Miners,  House, Common 
B1, NC, R2, NTR
Assign to a target persona or fief. Dune Men gain a +1 battle rank when assigned to the same fief as a Spice Harvester or Harvester Pad. 
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Fremen Sietch Reserves
Personnel, Troop, Reserve 
2, Fremen,  House, Uncommon 
B2, NC, R2, NTR 
Assign to a target Dune fief you govern. Fremen Sietch Reserves do not count against target's command limit. 
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Pyon Labor Force
Personnel, Corps, Union 
0, NA, House, Common 
B0, NC, R1, NTR 
Assign to a target fief you govern. If subdued, the target gains +1 deferment token per assigned Pyon Labor Force during the deferment phase.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Spice Dogs - Spice Mining Union Reps
Personnel, Troop, Union 
2, Spice Miners,  House, Common 
A2, NC, R2, NTR 
Assign to a target persona or charter. 
Arbitration Tactic(Engagement) If the target participates in an Arbitration rite, engage to include as a participant. 

Personnel


Tactic
Intelligence Report
Tactic, Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target intrigue venture or tactic.

Prana-Bindu Suspension
Tactic, Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target weirding venture or tactic.

Pillar of Fire - Signaling Technique
Tactic, Declaration 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Deploy a target subdued persona. X equals the target's deployment cost less the number of deployment tokens on it.

Casting Nets
Tactic, Declaration 
X, NA, House, Common 
NT, NC, NR, NTR 
Discard X cards from your hand and replace them by drawing X + 1  cards from the top of your house deck.

Ancestral Provenance
Tactic, Initiative, Declaration
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Engage your homeworld to increase your declared favor by X. X equals twice the number of solaris produced by your homeworld.

Certificate of Allegiance
Tactic, Petition, Declaration 
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Assign to the target of the petition. If you are the victor, each rival who increased the bid during the petition must reduce their favor by 1.

Silo Pillaging - Spice Raid
Tactic, Battle Engagement 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect: Assign to a target homeworld. If the target is vanquished during the battle, its governor must discard one spice.

Directed Retreat
Tactic, Duel, Engagement 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect: Assign to a target duel participant. Target gains +X resistance. X equals the target's dueling rank.

Arbiter Proclamation
Tactic, Arbitration, Engagement 
X, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect: Assign to your lead participant. Add +X to the target's arbitration rank. X may not exceed the target's arbitration rank.

Straight Line Computation
Tactic, Intrigue, Engagement 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect: Assign to your lead participant. Add +X to the target's Intrigue rank. X equals the target's intrigue rank.

Tactic


Venture
Dump Box Deployment
Venture, Transfer 
X, NA, House Uncommon 
NT, NC, NR, NTR 
Transfer X target equipment resources from an assigned target you govern to a new, eligible target you govern. The equipment retains its current status when transferred.

Matter of Kanly
Venture, Arbitration 
2, NA, House, Uncommon 
NT, NC, NR, A3 
Discard a random target card from a rival's assembly.

Razzia - Semi-Piratical Raid
Venture, Battle 
3, NA, House, Uncommon 
NT, NC, NR, B1 
Transfer up to X spice assigned to a target desert governed by a rival to your hoard. X equals the number of troops assigned to the persona initiating Razzia.

Spotter Flight
Venture, Deployment 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Produce 1 spice and assign it to a target desert.

Vessel of Karama
Venture, Prescience
X, NA, House, Uncommon 
NT, NC, NR, P2 
Deploy a target subdued event you govern. Deploying the event does not count against your House Interval limit. X equals the event's deployment cost less the number of deferment tokens currently assigned to it.

Venture



Event
Atreides Occupation
Event, Imperium 
1, Atreides, House, Uncommon 
NT, NC, NR, NTR 
If Dune is not currently deployed, subdue your homeworld to deploy Dune free of cost. Transfer assigned cards from your homeworld to Dune normally.

Change of Fief
Event, Imperium 
3, Corrino, House, Uncommon 
NT, NC, NR, NTR 
The governor of Dune must subdue Dune and deploy their homeworld without cost, even if it has no deferment tokens. Transfer all assigned cards from Dune to the homeworld retaining their current status.

Festival of the Harvest
Event, Dune 
2, Spice Miners, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: No spice may be produced or transferred as the result of engaging cards or deploying events.

Harvesting Summit
Event, Dune 
2, NA, House, Set 
NT, NC, NR, NTR 
Duration Effect: Desert fiefs may be targeted during arbitration rites.

Wormsign
Event, Dune 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Discard a target subdued Sandworm event you govern to produce X solaris in your treasury. X equals the number of deferment tokens assigned to the event.



JOTC 2

Tithing Clemency
Decree, Enhancement 
3, Atreides, Imperial, Random 
NT, NC, NR, NTR 
Assign to a target fief. When engaging the target to produce solaris, you may reduce the number of solaris produced by X to increase favor by X. 

Ionesco Valdeshar
Ally, Vassal, Assassin 
2, Corrino, Imperial, Set 
I3 D1, C0, R2, NTR 
Valdeshar gains Surprise when leading intrigue rites.

Botanical Testing Grant
Charter, Dune Contract 
0, Corrino, Imperial, Random 
A2, C0, R4, NTR 
Engage to produce 2 solaris in your treasury. 

Kulon Husbandry
Charter Dune Contract 
0, Fremen, Imperial, Random, 
A0, C2, R4, NTR 
Engage to produce 2 solaris in your treasury 

Cesar "La" Layre - Guild Bank Director
Ally, Vassal, Banker, Native
2, Guild, Imperial, Random 
A3, C2, R3, NTR 
Arbitration Tactic (engagement) Engage to reduce the arbitration rank or resistance of a target participant by X for the remainder of the rite. X= Cesar's command.

Guild Bank Arbiter
Decree, Enhancement, Title 
3, Guild, Imperial, Random 
NT, NC, NR, NTR 
Assign to a target delegate you govern. Arbitration tactic (engagement)  Engage the assigned delegate and pay X solaris to capture a target Dune charter vanquished during an arbitration rite you initiate. X equals the deployment cost of the target charter.

Northern Polar Sink
Homeworld, Dune Fief 
5, Water Sellers, Imperial, Set 
B0, C3, R5, NTR 
Engage to produce 3+X solaris in your treasury. X equals the number of Dune cities deployed by all players. When deploying Dune, do not subdue Northern Polar Sink..

Arrakeen Water Facilities
Charter, Directorship 
3, Water Sellers, Imperial, Set 
A0, C2, R5, NTR 
Engage to request payment of 3 solaris from the current governor of Arrakeen. If the player refuses to pay or cannot pay, increase your favor by 3. If you govern Arrakeen, you may either produce 3 solaris in your treasury or increase your favor by 3.

Glacier Mining Operations
Charter, Directorship 
2, Water Sellers, Imperial, Set 
A0, C1, R5, NTR 
Engage to produce X solaris in your treasury. X equals the number of personnel assigned to a target Dune fief. 

Siridar Governorship
Charter Governorship 
4, NA,  Imperial, Random 
A1, C2, R6, NTR 
Engage Siridar Governorship and discard up to 3 favor to produce X solaris in your treasury. X equals 2 solaris per favor discarded. 

Carthag Engineering
Charter Directorship 
3, NA,  Imperial, Random 
A0, C2, R5, NTR 
Engage to request payment of 3 solaris from the current governor of Carthag. If the player refuses to pay or cannot pay, increase your favor by 3. If you govern Carthag, you may either produce 3 solaris in your treasury or increase your favor by 3.

Lingar Bewt
Ally, Vassal, Native 
5, Water Sellers, Imperial, Set 
A2 D1, C2, R3, NTR 
Bewt can lead arbitration rites targetting city fiefs.
Arbitration Tactic (declaration) Bewt gains Surprise when leading arbitration rites. 

Zenzi Bewt - Niece of Lingar Bewt
Ally, Vassal, Heir, Native 
4, Water Sellers, Imperial, Set 
A2 I2, C1, R3, NTR 
Declaration Tactic: Engage to engage a target ally. 

Emrys Jago
Ally, Vassal, Native 
4 Water Sellers Imperial Random 
D2 A2, C2, R3, NTR 
When Jago leads a dueling rite, add +X to the amount of favor gained or lost if the opposing leader is vanquished. X equals the leader's dueling rank. 

Fakhir Zirut
Ally, Vassal, Native 
3, Water Sellers, Imperial, Set 
A2 B1, C2, R2, NTR 
Fakhir may counter during arbitration and battle rites having a Dune fief or Dune charter as the declared target. Countering does not engage Fakhir, nor does it require him to be disengaged. 

'Lida Banfi
Ally, Vassal, Native 
2, Water Sellers, Imperial, Set 
I3, C1, R3, NTR 
Initiative Tactic (Declaration) Pay X solaris to increase your declared favor by X. X may not exceed Lida's intrigue rank. 

Water Despot - Appropriations Director
Decree, Enhancement, Title 
3, Water Sellers, Imperial, Random 
NT, NC, NR, NTR 
Assign to target ally. Dueling petitions for Dune fiefs, you may increase the bid as if you had five additional solaris in your treasury. If you are the victor and cannot pay the final deployment cost, you may subdue the assigned noble instead of reducing your favor. 

Arsunt - Garrison Town
Fief, Dune City 
2, NA, Imperial Set 
B2, C3, R4, NTR 
Engage to produce 2 solaris in your treasury, or engage to assign 3 deferment tokens to any target subdued Dune fief you govern except Dune.

Sponsored Funding
Charter, Partnership 
2, NA, Imperial, Random 
A0, C2, R6, NTR 
Engage an ally you govern to produce X solaris in your treasury. The ally must bear allegiance to your chosen sponsor. X equals the target's command. 

Governor of Arrakis
Decree, Enhancement, Title 
4, NA, Imperial, Set 
NT, NC, NR, NTR 
Assign to a target noble you govern. Discard Governor of Arrakis if Dune is deployed by a rival. 
Battle Tactic (engagement) Engage the assigned noble to capture a Dune fief vanquished in a rite you initiate.

Imperial


House
Arrakeen Patriarch
Aide, Noble, Merchant 
2, NA, House, Common, 
A2, C3, R1, NTR 
Subdue Patriarch and discard 1 favor to engage or disengage Arrakeen.

Atreides Sector-Guard
Aide, Officer 
4, Atreides, House, Uncommon 
I2, C1, R3, NTR 
Declaration Tactic: Engage to discard a target Intrigue venture.

Water Marshal - Conservation Official
Aide, Officer 
4, Water Sellers, House, Uncommon 
B2 A1, C1, R2, NTR
Engage to increase your favor by X. X equals the Marshal's command.

Water Peddler - Street Merchant
Aide, Merchant Native 
3, Water Sellers, House, Common 
A1 I1, C1, R2, NTR 
Engage to transfer up to X solaris from a target rival's treasury to your own treasury. X equals the Water Peddler's command.

Harkonnen Sleeper
Aide, Assassin, Spy 
1, Harkonnen, House, Uncommon 
I1, C0, R2, NTR 
Place and deploy Sleeper like an event, but do not discard its assigned deferment tokens upon deployment. Sleeper gains +1 Intrigue rank per assigned token, but if it becomes subdued discard all of its assigned deferment tokens. Sleeper must be deployed once it has been assigned 5 deferment tokens.

Aide


Enhancement
Glacier Refinery
Enhancement, Bastion 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Assign to the Northern Polar Sink. Northern Polar Sink gains +1 command and +1 resistance. When engaging the Northern Polar Sink to produce solaris, produce 1 additional solari per deployed Glacier Refinery assigned to it. 

Guild Bank Representative
Enhancement, Title 
4, NA, House Rare 
NT, NC, NR, NTR 
Assign to a target vassal or aide. The target gains Guild allegiance and the subtype "delegate." Engage the assigned persona to subdue a target compact. 

Kanly Omissia
Enhancement, Sanction 
5, NA, House Rare 
NT, NC, NR, NTR 
Limit 1. Assign to a target ally. The assigned ally may not be declared the target of a dueling rite. 

Noble Born
Enhancement, Title 
2, NA, House Common 
NT, NC, NR, NTR 
Limit 2. Assign to a target persona. If the target is an aide, it's subtype changes from "Aide" to "Ally." If the target is an Ally, it gains the subtype "Noble." 

Prana-Bindu Conditioning
Enhancement, Skill 
2, NA, House Common
NT, NC, NR, W1 
Limit 1. Assign to a target persona. The target gains +1 weirding rank and +1 resistance.

Semuta Addicition
Enhancement, Sickness 
1, NA, House, Common 
NT, NC, NR, NTR 
Assign to a target persona governed by a rival. Reduce the target's command by 1. The target's command may not be reduced below 0.

Unreckoned Numbers
Enhancement, Secret 
2, Fremen, House, Common 
NT, NC, NR, NTR 
Assign to a target desert. The target gains Fremen allegiance. You may assign Fremen personnel to the target from your hand without paying their deployment cost. Personnel so assigned must be placed in the subdued position. 

Enhancement


Equipment
Cutteray - Industrial Las-Projector
Equipment, Device 
2, NA, House, Uncommon 
NT, NC, NR, B1 
Limit 1. Assign to a target persona. Engage the assigned persona to apply X force to a target non-shield bastion. If the applied force equals or exceeds the bastion's deployment cost, discard the bastion. X equals the assigned persona's battle rank +1 per assigned troop.

Guild Shuttle
Equipment, Transport 
5, NA, House, Rare 
NT, NC, NR, NTR 
Limit 1. Assign to a target fief. Engage to deploy a target aide or personnel from your hand without having to pay its deployment cost. 

Rapier - Dueling Sword
Equipment, Blade 
2, NA, House, Common 
NT, NC, NR, D1 
Limit 1. Assign to a target persona not currently assigned a blade. Target generates +2 force in dueling rites. 

Stillsuit - Water Reclamation Suit
Equipment, Device, Suit 
2, NA, House, Common 
NT, NC, NR, NTR 
Limit 1. Assign to a target persona or troop. If your homeworld is a Dune fief, you may assign 1 additional deferment token to the target each deferment phase. 

Equipment


Personnel
Harkonnen Sleeper Troop
Personnel, Troop, Reserve 
2, Harkonnen, House, Uncommon 
B2, NC, R1, NTR 
Assign to a target persona or fief. Sleeper troop gains surprise when participating in battle rites. 
Battle Tactic (engagement) If the target participates in a battle rite, engage to include as a participant. 

Ice Riggers - Glacier Mining Corps
Personnel, Troop, Miner 
1, Water Sellers, House, Common 
B1, NC, R1, NTR
Assign to a target persona or fief. If assigned to a fief, the fief generates +X force per Ice Rigger troop assigned.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Soaks - Water Seller Union Reps
Personnel, Corps, Union 
2, Water Sellers, House, Common 
A2, NC, R2 NTR 
Assign to a target persona or charter. 
Arbitration Tactic (engagement). If the target participates in an arbitration rite, engage to include as a participant.

Strategy Delegation
Personnel, Corps, Legation 
2, NA, House, Common 
A1, NC, R2, NTR 
Assign to a target persona or charter. The assigned target gains +1 arbitration rank per assigned Strategy Delegation. 
Arbitration Tactic (engagement): If target participates in an arbitration rite, engage to include as a participant. 

Weirding Embassy
Personnel, Corps, Legation 
3, Sisterhood, House, Uncommon 
A3, NC, R2, NTR 
Assign to a persona or charter. 
Arbitration tactic (engagement): If target participates in an arbitration rite, engage to include as a participant 

Personnel


Tactic
Assassin's Honor
Tactic, Intrigue, Declaration 
1, NA, House, Common 
NT, NC, NR, NTR 
Assign to a target leader. 
Duration effect: The target generates +X force. X equals the target's resistance. The target is considered vanquished regardless of the amount of force it is assigned.

Infraction of the Change
Tactic, Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target battle venture or tactic.

Mantene Principia
Tactic, Arbitration, Engagement 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration effect: Assign to a target arbitration participant. Target gains +X resistance. X equals the target's arbitration rank. 

Petitioning Coup
Tactic, Petition, Declaration 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Assign to the target of the Petition. If the target is successfully deployed, the Petitioner may immediately draw 1 card form their Imperial deck and place it face down in their assembly.

Ritual Combat - Article of Kanly
Tactic, Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target dueling venture or tactic.

Scars of Remembrance
Tactic, Duel, Declaration 
1, NA, House, Common 
NT, NC, NR, NTR
Assign to your leader. 
Duration effect. Reduce the dueling rank or resistance of the opposing leader by X. X equals your leader's dueling rank. 

Shifting Tides
Tactic, Declaration 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Discard X cards from your assembly and replace them by drawing X cards from your Imperial deck. 

Strategic Positioning
Tactic, Battle, Engagement 
X, NA, House, Common 
NT, NC, NR, NTR 
Duration effect: Assign to a target battle participant. The target gains +X battle rank. X may not exceed the target's battle rank + command.

Support of the Houses
Tactic, Initiative, Declaration 
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Reduce your declared favor by as much as X to produce X solaris in your treasury. X equals the number of Allies you govern.

Water Tribute - Custom of the Fai
Tactic, Declaration 
0, NA, House, Common 
NT, NC, NR, NTR 
Pay 2X solaris to increase your favor by X. X may not exceed 3.

Tactic


Venture
Turn of Events
Venture Deployment 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Target any two subdued events and switch their assigned deferment tokens. X equals the greater number of deferment tokens assigned to either of the events.

Precept of Istislah
Venture, Transfer 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Transfer a target subdued decree to its owner's assembly.

Mark of the Drowned Man
Venture, Transfer 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Transfer a target card from a rival's assembly to their Imperial deck. The rival must immediately shuffle the deck.

Fortune of Al-Lat
Venture, Transfer 
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Reduce your favor by X to transfer X cards from the top of your Imperial discard to your Imperial deck. Reshuffle you Imperial deck after transferring all cards. X may not exceed 5.

Amtal Accord
Venture, Duel 
0, NA, House, Uncommon 
NT, NC, NR, D2 
Name a target deployed or subdued persona governed by a rival. If deployed, subdue the target unless its governor pays you X solaris. If subdued, discard the target unless its governor pays you X solaris. X equals the target's command.

Venture



Event
Contract Negotiations
Event, Imperium 
1, NA, House, Uncommon 
NT, NC, NR, NTR
Duration effect. Discard X favor to reduce the deployment cost of all aides and/or personnel you deploy by X solaris. You may reduce the deployment cost of subdued targets as well as those being deployed from your hand. Only 0 cost subdued cards may be deployed without being assigned at least one deferment tokens.

Culmination of Dark Things
Event, Imperium 
1, Sisterhood, House, Uncommon 
NT, NC, NR, NTR 
Duration effect. Subdued personas must be assigned a number of deferment tokens equal to their deployment cost to be deployed as a general operation.

Period of Truce
Event, Dune
1, Fremen, House, Uncommon 
NT, NC, NR, NTR 
Duration effect. Each player may engage any of their Fremen personas having battle talent to produce X solaris in their treasury. X equals the total battle rank of all personas so engaged.

Petitioning Retribution
Event, Imperium 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect. If you lose a petition you initiate, you may discard the target of the petition to discard a target card from the victor's assembly. You may not examine the victor's cards before naming a target. If the discarded cards are of different types, you must reduce your favor by 1.

Water Shortage
Event, Dune 
X, Water Sellers, House, Set
NT, NC, NR, NTR 
Engage up to X target Dune fiefs except deserts.



JOTC 3
Pundi Rice Market
Charter, Directorship 
0, Atreides, Imperial, I/R 
A0, C2, R4, NTR 
Engage to produce 2 solaris in your treasury

Shari-A Projects
Charter, Directorship 
0, Bene Gesserit, Imperial, I/R 
A2, C2, R3, NTR 
Engage to produce 2 solaris in your treasury

Otheym - Warrior of Sietch Tabr
Ally, Vassal, Native 
2, Fremen, Imperial, I/R 
B2, C2, R2, NTR 
Ignore all effects generated by Counter operations and tactics when
Otheym leads a battle rite.

House Subfief
Decree, Dictum 
3, Fremen, Imperial, I/R 
NT, NC, NR, NTR 
Assign to a target desert you govern. Engage the target to transfer 1 of its assigned spice to your house hoard. The target gains the same allegiance as your homeworld.

Irrevocable Directorship
Decree, Dictum 
5, Harkonnen, Imperial, I/R 
NT, NC, NR, NTR 
Assign to a target directorship. When engages to produce solaris, target produces +2 solaris. The Directorship may not be targeted during arbitration rites.

False Wall South
Homeworld, Dune Fief 
5, Smugglers, Imperial, Set 
B0, C4, R6, NTR 
Engage to produce 3 Solaris in your treasury, or engage to transfer one of the top 5 cards from your House discard to your House Deck, shuffling the deck upon completion. When deploying Dune, do not subdue False Wall South.

Esmar Tuek - Naib of Sietch Tuek
Ally, Vassal, Native 
5, Smugglers, Imperial, Set 
A3 D1, C3, R3, NTR 
Declaration Tactic: Engage Tuek and discard up to X cards from your hand to draw X cards from the top of your House deck. X equals Tuek's command.

Feige Treazal
Ally, Vassal, Native 
3, Smugglers, Imperial, Set 
I3 A1, C1, R3, NTR 
Engage Treazal and discard a target resource from your hand to produce X solaris in your treasury. X equals the deployment cost of the target resource.

Kaldo Radij
Ally, Vassal, Assassin, Native 
4, Smugglers, Imperial, I/R 
I3 D1, C2, R3, NTR 
Ignore all effects generated by Counter operations and tactics when Kaldo leads an intrigue rite.

Remy Egusku
Ally, Vassal, Native 
2, Smugglers, Imperial, Set
B2 A1, C2, R3, NTR 
When Remy initiates a rite which succeeds in vanquishing its target, you may choose to gain or discard favor or solaris regardless of the type of rite initiated.

Staban Tuek
Ally, Vassal, Heir, Native 
4, Smugglers, Imperial, Set 
B3 I1, C2, R3, NTR 
If a desert is vanquished during a battle led by Staban, transfer up to X spice assigned to the desert to your hoard. X equals the number of participating troops assigned to Staban.

Smuggling Revenues
Charter, Partnership 
4, Smugglers, Imperial, Set 
A0, C3, R5, NTR 
Declaration Tactic.Engage to produce X solaris in your treasury. X = the deployment cost of a target House card deployed by a rival

Trafficking Partnership
Charter, Partnership 
3, Smugglers, Imperial, Set 
A1, C2, R6, NTR 
Engage to deploy a resource card from your hand at 0 deployment cost.

Smuggler's Ambassador
Decree, Title 
2, Smugglers, Imperial, I/R 
NT, NC, NR, NTR 
Assign to a target ally. The target gains +X command. X equals the number of Smuggler allies you govern

"Soo Soo" Nejhre
Ally, Vassal, Banker, Native 
2, NA, Imperial, Set 
A2 D1, C1, R3, NTR 
Engagement Tactic. Engage to add +2 to the resistance of a target Dune charter you govern

Assembly Chairmanship
Charter, Directorship 
3, NA, Imperial, I/R 
A1, C3, R4, NTR 
Produce 1 solari in your treasury each time a rival initiates a petition to deploy a holding.

Alliance Review Board
Charter, Directorship 
3, NA, Imperial, I/R 
A1, C3, R4, NTR 
Produce 1 solari in your treasury each time a rival initiates a petition to deploy an ally

Shadow Partnership
Charter, Partnership 
5, NA, Imperial, I/R 
A0, C2, R6, NTR 
Upon deployment, name a target charter governed by a rival. Shadow Partnership gains the same operation as the named charter, functioning in the same manner

Quasi-Fief
Decree, Enhancement, Title 
3, NA, Imperial, Set 
NT, NC, NR, NTR 
Assign to Dune. You may deploy your homeworld as if Dune were subdued. When deploying your homeworld, do not transfer cards from Dune to your original homeworld.

Hagga Basin - Minor Desert
Dune Fief, Desert 
2, NA, Imperial, Set 
B0, C2, R4, NTR 
Engage to produce 1 spice in the Guild Hoard and reset the CROE. Hagga Basin is immune to force generated by Sandworm and Coriolis Storm events.

Imperial


House
Carthag Privateer
Aide, Merchant, Spy 
2, NA, House, Common 
A3, C2, R1, NTR 
Subdue privateer and discard 1 favor to disengage Carthag.

Desert Hawk - Smuggler Commander
Aide, Officer, Native 
4, Smugglers, House, Uncommon 
B3 I2, C2, R2, NTR 
Battle Tactic (Engagement). Capture or discard all equipment assigned to a target participant vanquished during a battle rite led by Desert Hawk. If Desert Hawk and/or its assigned personnel are eligible, assign the equipment to them. If ineligible, discard the equipment.

Free Trader Scout
Aide, Spy, Native 
2, Smugglers, House, Uncommon 
B1 I1, C2, R2, NTR 
Free Trader Scout generates +X force during battle and intrigue rites. X equals the number of Smuggler troops or cohorts assigned to Free Trader Scout.

Padishah Lapdog
Aide, Delegate 
4, Corrino, House, Uncommon 
A2, C2, R2, NTR 
Padishah Lapdog gains Surprise when leading arbitration rites.

Proctor of Spies
Aide, Officer, Adept 
4, Sisterhood, House, Uncommon 
I1 W1, C2, R2, NTR 
Proctor of Spies gains Direct when leading intrigue rites.

Aide


Enhancement
Elacca Languor
Enhancement, Sickness 
2, NA, House, Common 
NT, NC, NR, NTR 
Limit 3. Assign to a target persona governed by a rival. Reduce the target's resistance by 1. If the target's resistance is reduced to 0, discard the target.

Honorarium Familia
Enhancement, Sanction 
5, NA, House, Common 
NT, NC, NR, NTR 
Limit 1. Assign to a target ally. The assigned ally may not be declared the target of an intrigue rite.

Mahdi - Fremen Prophet
Enhancement, Title 
3, NA, House, Rare 
NT, NC, NR, NTR 
Limit 1. Assign to a target heir. The target gains +1 prescience rank and immunity to capture effects. 
Tactc (declaration). If assigned heir is declared the target of a rite, you may engage any Fremen persona to Counter.

Private Consortium
Enhancement, Compact 
2, NA, House, Common 
NT, NC, NR, NTR 
Limit 1. Assign to a target Charter. The target gains +1 resistance per assigned union or legation.

Pyretic Conscience
Enhancement, Condition 
0, NA, House, Common 
NT, NC, NR, NTR 
Assign to a target physician. Target physician is ineligible to participate in any rites, Engage assigned physician to discard a target Condition enhancement.

Umma - Wild Prophet
Enhancement, Title 
3, NA, House, Rare 
NT, NC, NR, P1
Limit 1. Assign to a target persona. Engage the assigned persona and pay X to deploy a target subdued Imperial event you govern. X equals the number of additional deferment tokens required to deploy the event. Deploying the event does not count against your House Interval limit.

Voice
Enhancement, Skill 
4, NA, House, Uncommon 
NT, NC, NR, W2
Limit 1. Voice Effect: Engage assigned persona to apply X force to a target aide or vassal. If the applied force exceeds the target's command, subdue the target. X = the assigned persona's weirding rank.

Enhancement

Equipment
Smuggler Frigate
Equipment, Transport 
5, Smugglers, House, Rare 
NT, NC, NR, NTR 
Limit 3. Assign to a target Smuggler fief. Engage to place a target aide, equipment or personnel from your hand into your domain, in the subdued position. You may assign a resource to a subdued target when placing it if the target is otherwise eligible for its assignment.

Sonar Probe - Detection Device
Equipment, Device 
3, NA, House, Common 
NT, NC, NR, B1 
Assign to a target persona. Engage the persona to apply X force to a target subdued aide having the intrigue talent. If the applied force exceeds the aide's resistance, discard the aide. X equals the assigned persona's battle rank.

Troop Carrier
Equipment, Transport 
4, NA, House, Common 
NT, NC, R4, B2 
Limit 1. Assign to a target persona. 
Battle Tactic (declaration): Engage to allow the target and any of its assigned troops to be engaged as additional defense participants in a battle rite targeting a fief you govern.

Wake Shot - Stimulant Injector
Equipment, Device 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Limit 1. Assign to a target physician. When engaging the physician to assign deferment tokens to a subdued persona, assign 2 additional deferment tokens.

Equipment


Personnel
Smuggler Band
Personnel, Corps, Cohort 
2, Smugglers, House, Common 
I2, NC, R2, NTR 
Assign to a target smuggler persona. 
Intrigue Tactic (engagement): If target participates in an intrigue rite, engage to include as a participant.

Smuggler Battalion
Personnel, Troop 
2, Smugglers, House, Common 
B2, NC, R2, NTR 
Assign to a target persona of fief. 
Battle tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Guild Spy Ring
Personnel, Corps, Cohort 
3, Guild, House, Uncommon 
I2, NC, R3, NTR 
Assign to a target persona. 
Intrigue Tactic (engagement): If target participates in an intrigue rite, engage to include as a participant.

Imperial Entourage
Personnel, Corps, Legation 
4, Corrino, House, Uncommon 
A3, NC, R3, NTR 
Assign to a target persona or charter. 
Arbitration Tactic (engagement): If target participates in a arbitration rite, engage to include as a participant.

Vanguard Battalion
Personnel, Troop 
3, NA House, Common 
B2, NC, R1, NTR 
Assign to a target persona or fief. Vanguard Battalion gains Surprise during battle rites. 
Battle Tactc (engagement) If target participates in a battle rite, engage to include as a participant.

Personnel


Tactic
Advance Team Reports
Tactic, Battle, Engagement 
1, NA, House ,Common 
NT, NC, NR, NTR 
Duration Effect: Assign to a target battle participant. Target gains +X resistance. X = the target's battle rank.

Attack Sinister
Tactic, Duel, Engagement 
X, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect: Assign to your lead participant. Add +X to the target's dueling rank. X may not exceed target's dueling rank.

Broken Arrangement
Tactic, Petition, Declaration 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Assign to the target of the Petition. If the target fails to be deployed, transfer it immediately to its owner's Imperial deck. Shuffle the deck upon completion.

Diplomatic Settlement
Tactic, Arbitration, Declaration 
0, NA, House, Common 
NT, NC, NR, NTR 
Engage the target to immediately end the rite. Produce X solaris in the attacking player's treasury. X equals the target's command. The rite counts against the attacker's interval limit.

Grumman Fiat
Tactic, Initiative, Declaration 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Assign to your homeworld. Assign initiative rankings from lowest to highest declared favor, with the lowest favor earning rank 1, the second lowest winning rank 2, and so on. Break any ties as usual.

Muddled Vision
Tactic, Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target prescience venture or tactic.

Name of the Great Mother
Tactic, Declaration 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Deploy a target subdued event you govern. An event must be assigned the necessary number of deferment tokens in order to be targeted by this tactic. X equals the number of deferment tokens assigned to the target..

Protracted Duration
Tactic, Declaration 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect: Assign to a target deployed duration effect event. At the end of the turn, discard Protracted Duration instead of discarding the assigned event.

Pru-Door Scenario
Tactic, Intrigue, Engagement 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration effect: Assign to a target intrigue participant. Target gains +X resistance. X equals the target's intrigue rank.

Undermine Support
Tactic, Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target arbitration venture or tactic.

Tactic


Venture
Approximation Analysis
Venture, Intrigue 
0, NA, House, Uncommon 
NT, NC, NR, I3 
Reduce your favor by X to discard up to X cards from the top of a target rival's house deck. X may not exceed the intrigue rank of the assigned persona.

Command of the Padishah
Venture, Petition 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Transfer a target decree from your assembly, assigning it to an eligible target you govern. Assign the decree in the subdued position.

Commandeer Transport
Venture, Battle 
2, NA, House, Uncommon 
NT, NC, NR, B2 
Apply X force to a target transport governed by a rival. X equals the battle or intrigue rank of the assigned persona. If applied force equals or exceeds the target's resistance, capture the target. If you do not possess an eligible target for assigning the transport, discard it instead.

Eyes of Ibad - Blue within Blue
Venture, Prescience 
X, NA, House ,Uncommon 
NT, NC, NR, P3 
Discard a target subdued event and its assigned deferment tokens. X equals the number of assigned deferment tokens.

Passage Within - Weirding Ritual
Venture, Weirding 
1, NA,  House, Uncommon 
NT, NC, NR, W3
Draw up to X cards from the top of your house deck into your hand. X equals the assigned persona's weirding rank.

Venture



Event
El-Sayal - Rain of Sand
Event, Dune 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Subdue up to X equipment cards assigned to a target desert and/or assigned to any cards assigned to that target desert.

Ghost Caravan - Smuggling Operation
Event, Dune 
1, Smugglers, House, Set 
NT, NC, NR, NTR 
Sort through your House deck and draw any one equipment card into your hand. Shuffle your House deck upon completion.

Pre-Spice Mass
Event, Dune 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Transfer a target Spice Blow event from your house discard to the top of your house deck.

Production Quota
Event, Imperium 
3, Guild, House, Uncommon 
NT, NC, NR, NTR 
Engage all deserts to produce X spice in the Guild Hoard. X equals 1 spice per desert so engaged.

War of Assassins
Event, Imperium 
2, Harkonnen ,House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Name a target rival. You and the target rival must discard all participants vanquished during intrigue rites either of you initiate.



TAT 1
Duchy of Arrakis
Homeworld, Dune Fief 
5, Atreides  Imperial,  Box 
B0, C2, R5,  NTR 
Engage to produce 4 solaris in your treasury or engage to discard X favor to assign or discard X deferment tokens to or from a target non-Homeworld Dune Fief. Do not subdue Duchy of Arrakis when deploying Dune. 

Duke Leto Atreides
Ally, Noble, Duke 
5, Atreides  Imperial,  Set 
A4, C3, R3,  NTR 
Inititive Tactic (declaration). Pay X solaris to inclrease or decrease your declared favor by X. X may not exceed Leto's command. 

Gurney Halleck - Troubador-Warrior
Ally, Vassal, Officer 
3, Atreides, Imperial,  Set 
B3 D2, C2, R3, NTR 
You need not pay the deployment cost to assign ventures to Gurney. 

Lady Jessica - Concubine to Duke Leto 
Ally, Vassal, Adept, Concubine 
3, Atreides  Imperial,  Set 
W3 I1, C0, R3, NTR 
Declaration Tactic (duration effect). Engage to reduce the force generated by a target rite participant by X. X equals Jessica's weirding rank. 

Paul Atreides - Son of Duke Leto 
Ally, Noble, Heir 
4, Atreides  Imperial,  Set 
D3 W1 P1, C2, R3,  NTR 
Engage to assign X deferment tokens to a target subdued event. X equals Paul's prescience rank. 

Thufir Hawat - Master of Assasins
Ally, Vassal, Mentat 
4, Atreides, Imperial,  I/R 
I4 D1, C2, R3,  NTR 
Thufir may counter for any rite for which he possesses the corresponding talent. 

Ducal Tithes
Charter, Dune Tithe 
4, Atreides, Imperial,  Set
A0, C2, R4,  NTR 
If your Homeworld is a Dune Fief, engage to make each of your rivals pay you X solaris. For each player, X equals the number of non-Homeworld Dune fiefs that player governs, or the number of solaris in that player's treasury, whichever is fewer. 

Ducal Signet Ring
Decree, Enhancement, Symbol 
5, Atreides  Imperial,  I/R 
NT,  NC,  NR,  NTR 
Assign to a target Atredes noble. The target gains +2 command. 
Declaration Tactic. Engage the assigned target to disengage an Atreides persona or holding. 

Tame Arrakis
Progam
X, Atreides  Imperial,  Set 
NT,  NC,  NR,  NTR 
Assign 1 program token each time you vanquish a Dune fief during a battle rite. Venture. Produce X spice in your hoard. X equals the number of program tokens assigned. 

Insert Watchers
Progam
X,  Bene Gesserit,  Imperial,  I/R 
NT,  NC,  NR,  NTR 
Assign 1 program token each time you subdue or discard an event governed by a rival. 
Venture. Produce 4X solaris in your treasury. X equals the number of program tokens assigned. 

Duncan Idaho
Ally, Vassal, Swordmaster 
3, Fremen, Imperial,  I/R 
D3 B2, C2, R3,  NTR 
Duncan gains Atreides allegiance if any player governs an Atreides noble. When assigned a Crysknife, Duncan gains +1 command and +1 battle rank. 

Directorship Kickbacks
Charter, Directorship 
2, Guild, Imperial,  I/R 
A0, C2, R4,  NTR 
Engage to produce X solaris in your treasury. X equals the number of directorships you govern, excluding Directorship Kickbacks. 

Instrument of the Guild
Decree, Enhancement, Dictum
3, Guild, Imperial,  I/R 
NT,  NC,  NR,  NTR 
Limit 1. Assign to a target persona. Engage the assigned persona to add or discard 1 deferment token to or from a deployed nexus event. If the assigned persona possesses the prescience talent, the may add or discard tokens from subdued nexus events as well. 

Blackmarket Enterprise
Charter, Partnership 
0, Smugglers, Imperial,  I/R 
A0, C2, R4, NTR 
Engage to produce 2 solaris in your treasury.

Surpass Mining Quota
Progam
X,  Miners, Imperial,  I/R 
NT,  NC,  NR,  NTR 
Assign 1 program token each time you engage a desert you govern to produce spice in the Guild Hoard. 
Venture. Produce 4X solaris in your treasury. X equals the number of program tokens assigned. 

Dharva Glynn - Miners Guild Advisor
Aide, Vassal, Mentat, Native 
3, Miners, Imperial,  I/R 
I3 A2, C1, R3,  NTR 
Declaration tactic (Duration effect). Engage to increase the resistance and talent rank of a target Miner participant by +1 during an Intrique or Arbitration rite. 

Water Magnate
Decree, Enhancement, Title 
4, Water Sellers, Imperial,  I/R 
NT,  NC,  NR,  NTR 
Assign to a target ally. Engage the assigned ally to produce X solaris in your treasury. X equals the assigned persona's command. 

Splintered Rock
Dune Fief, Outpost 
3,  NA, Imperial, Set 
B2, C3, R4, NTR 
Engage to produce 2 solaris. 
Battle Tactic (engagement). Assigned troops may be engaged to participate in battle rites targeting desert fiefs you govern.

Prevail in Kanly
Progam
X,  NA, Imperial,  I/R 
NT,  NC,  NR,  NTR 
Assign 1 program token each time you vanquish one or more allies during a dueling rite. 
Venture. Produce X spice in your hoard. X equals the number of program tokens assigned. 

Resurrect Alliance
Progam, Venture 
X, NA, Imperial,  I/R
NT, NC, NR, NTR 
Assign 1 program token each time you successfully petition to deploy an ally that is currently subdued within a rivals domain. 
Venture. Increase your favor by 2X. X equals the number of program tokens assigned. 

Imperial


House
Cpt. Trumane
Aide, Officer, Unique 
3, Atreides, House,  Uncommon 
D1 I1, C1, R2,  NTR 
Trumane may Counter during dueling and intrigue rites targetting an Ateides persona you govern. 

Lighter Pilot
Aide, Pilot, Native 
3, Smugglers, House, Uncommon 
B2, C1, R3, NTR 
When assigned a craft, Lighter Pilot gains surprise during battle rites. 

Lt. Fedor - Field Commander 
Aide, Officer, Unique 
3, Atreides, House,  Uncommon 
B2, C3, R2, NTR 
Fedor may counter during battle rites targetting a Dune fief you govern. 

Master of Arms - Guard Commander 
Aide, Officer 
4,  NA, House,  Common 
D2 B2, C1, R2, NTR 
Master of Arms may use either assigned blade or assigned projectile weapons during dueling and battle rites. 
Battle/Dueling Tactic (declaration). Declare which type of assigned weapons will generate effects during the rite. 

Sister of the Azhar
Aide, Adept, Spy 
3, Bene Gesserit, House,  Uncommon 
W2 D1, C0, R2,  NTR 
Engage to disengage a target native persona. 

Aide


Enhancement
Advance Base
Enhancement, Bastion 
3,  NA, House, Common 
NT,  NC,  NR,  NTR 
Assign to a target desert. 
Battle Tactic (declaration). Troops assigned to the target may be declard additional participants during battle rites target ing any desert fiefs. 

Bill of Particulars
Enhancement, Compact, Document 
3, NA, House,  Uncommon 
NT,  NC,  NR, A2 
Assign to a target persona. Arbitration rites led by the target may be declared and resolved as Landsraad rites. 

Expert Command
Enhancement, Skill 
3,  NA, House,  Common 
NT,  NC,  NR,  NTR 
Limit 1. Assign to a target persona. The target gains +2 command. 

Landsraad Spokesman
Enhancement, Title 
6,  NA, House,  Rare
NT,  NC,  NR,  NTR
Assign to an ally. When initiating a petition for a target having the same allegiance as the ally, reduce the listed deployment cost by X. X equals the ally's command. The listed deployment cost may never be reduced below 0.

Melee Training
Enhancement, Skill 
2, NA, House, Common 
NT,  NC,  NR, D1 
Limit 1. Assign to a target persona. During battle rites, the target generates +X force. X equals the target's dueling rank. 

Shadowed Place
Enhancement, Condition 
0, NA, House, Rare 
NT, NC, NR, NTR 
Assign to a target subdued event. The target is immune to effects generated by prescience ventures and tactics. 

Storm Damage
Enhancement, Condition
2, NA, House, Rare 
NT, NC, NR, NTR 
Assign to a resource assigned directly or indirectly to a Dune fief. Its governor must either pay 1 solari during the disengage phase or else subdue the resource.

'Thopter Piloting
Enhancement, Skill 
1  NA, House,  Common 
NT,  NC,  NR,  NTR 
Limit 1. Assign to a target persona. The persona gains the subtype "Pilot". If assinged a craft, the persona loses 2 command (to a minimum of 0).

Enhancement


Equipment
Battle-Rigged 'Thopter
Equipment, Transport, Craft 
5, NA, House, Common 
B3, NC, R5, NTR 
Limit 1: Assign to a target pilot not currently assigned a craft. 
Battle Tactic (engagement). When target is engaged to participate in a battle rite, engage to include Battle Rigged 'Thopter as a participant. 

Drag-Line Outfit
Equipment, Transport 
3,  NA, House, Common 
NT,  NC,  NR,  NTR 
Assign to a target Spice Harvester. Target gains +1 resisitance. When engaging the Harvester to transfer spice, you may either ignore paying the 1 solari or you may pay 2 solaris to transfer 2 spice. 

Fabled Crysknife
Equipment, Weapon, Blade 
3, NA, House, Uncommon 
NT, NC, NR, D1 
Limit 1: Assign to an ally not already assigned a balde. The ally gains +1 dueling rank. The ally may not be declared the target of rites initiated by Fremen personas. 

Equipment


Personnel
Arrakeen Richece
Personnel, Corps, Reserve 
2, NA, House, Common 
B1, NC, R1, NTR 
Assign to a target persona or fief. If assigned to Arrakeen, gain 1 favor per Arrakeen Richese that survives any rite targeting Arrakeen. 

Atreides Brigade
Personnel, Troop, Brigade 
5, Atreides, House,  Common 
B4, NC, R2, NTR 
Assign to a target persona or fief. If assigned to an Ateides persona or fief, Atreides Brigade gains +1 resisitance. 

Harvesting Oufit
Personnel, Troop, Division 
3, Miners, House, Uncommon 
B2, NC, R2, NTR 
Assign to a target persona or fief. When participating in attacks targetting desert fiefs, you may capture 1 assigned spice per participating Harvesting Outfit if the target desrert is vanquished. 

Honor Guard
Personnel, Troop, Guard 
2, Bene Gesserit, House, Uncommon 
D2, NC, R2, NTR 
Assign to a target persona. If the target posseses Sisterhood allegiance, Honor Guard does not count against the target's command limit. 

Propaganda Corps
Personnel, Corps, Division 
3, Atreides, House, Common 
A2, NC, R2, NTR 
Assign to a target persona or charter. 
Declaration Tactic. If the assigned persona or charter is declared the target of an arbitration rite, engage to give a target disengaged persona having the arbitration talent the ability to counter. 

Personnel


Tactic
Backstabbing
Tactic, Duel, Engagement 
3, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect. Assign to your leader. When distributing force, you may divide your force among the opposing participants as you wish, ignoring the normal order of distribution. 

Distrans Message
Tactic, Declaration 
X, NA, House, Rare 
NT, NC, NR, NTR 
Transfer up to X ventures assigned to a target persona you govern to other eligible personas you govern. 

Fog of Battle
Tactic, Battle, Engagement 
3, NA, House, Common 
NT, NC, NR, NTR 
Duration Effect. Assign to your leader. When distributing force, you may divide your force among the opposing participants as you wish, ignoring the normal order of distribution. 

Incite Hysteria
Tactic, Intrigue, Engagement 
3,  NA, House, Common 
NT,  NC,  NR,  NTR 
Duration Effect: Assign to your leader. When distributing force, you may divide your force among the opposing participants as you wish, ignoring the normal order of distribution. 

Shaitan's Bargain
Tactic, Inititive, Declaration 
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration effect. Target an ally you govern to increase your declared favor by X. X equals twice the target's deployment cost. If you fail to achieve inititive rank 1, you must discard the target. 

Stake Reputation
Tactic, Petition, Declaration 
0, NA, House, Uncommon 
NT,  NC,  NR,  NTR 
Duration Effect. Assign to the target of the Petition, negating all previous bids. Reduce the target's deployment cost to 0. All players now bid using favor. The victor must discard the entire amount of favor bid and, if the Petitioner, must also pay the listed deployment cost in solaris. 

Supply Routing
Tactic, Declaration 
0,  NA, House, Common 
NT, NC, NR, NTR 
Deploy a target resource from your hand by paying its deployment cost and assigning it to an eligible target. 

Unfulfill'd Plans
Tactic, Declaration 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Discard X favor to subdue X ventures or programs assigned to a single target. 

Tactic


Venture
Fencing Operation
Venture, Petition 
0, NA, House, Rare 
NT, NC, NR, NTR
Engage to initiate a petition for a target equipment resource you govern. All players participate as petitioners with the victor deplying the target in their own domain upon paying you the final deployment cost. This target is deployed in the disengaged position. 

Focus Awareness
Venture, Prescience 
X,   NA, House,  Uncommon 
NT,  NC,  NR, P3 
Subdue a target nexus event and discard its assigned deferment tokens. X equals the number of  assigned deferment tokens. 

Grant Furlough
Venture, Transfer 
0, NA, House, Uncommon 
NT,  NC,  NR,  NTR 
Transfer a target persona you govern to a rival's domain, retaining its current status. The rival must either pay you solaris equal to the target's deployment cost or discard an equal amount of favor. Once transferred, the rival becomes the new governor of the target. 

Open Battle
Venutre, Battle 
3, NA, House, Uncommon 
NT, NC, NR, B3 
Initiate a battle rite naming any persona having battle talent as the target. This rite is considered a Landsraad rite and counts against your House Interval Limit. 

Political Blackmail
Venture, Arbitration 
3, NA, House, Uncommon 
NT, NC, NR, A3 
Initiate an arbitration rite naming any persona having arbitration talent as the target. This rite is considered a CHOAM rite and counts against your House Interval Limit. 

Regional Assignment
Venture, Rite 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect. Initiate a rite. Ignore all effects generated by counter operations and/or tactics for the duration of the rite. This rite counts against your House Interval limit. 

Venture



Event
Benefice of Allegiance
Event, Nexus, Imperium 
X,  NA, House, Set 
NT,  NC,  NR,  NTR 
Duration Effect. During the inititive phase, all players may increase their declared favor by an amount equal to the number of sponsor allies they govern. 

Mobilization of the Tribes
Event, Nexus, Dune 
X,  NA, House, Uncommon 
NT,  NC,  NR, NTR 
Duration Effect. As a general operation of their House intervals, all players may engage any personnel they govern to transfer them from an assigned target to another, eligible target they govern. 

Revolt of the Dew Gatherers
Event, Nexus, Dune 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect. Players who govern one or more Dune fiefs may buy no more than 3 favor during their House intervals. 

Sack of the Guild Bank
Event, Dune 
X,  NA, House, Uncommon 
NT, NC, NR, NTR 
Discard a number of spice from the Guild Hoard equal to the number of players in the game. X equals the CROE. Each player must immediately transfer one spice to the Guild Hoard or discard X favor. Reset the CROE upon completion. 

Scorn of the Landsraad
Event, Imperium 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect. Players initiating Landsraad rites who fail to vanquish their declared targets must discard X favor. X equals 1 per attack particpant or their current total favor, whichever is less.



TAT 2

Breeding Program
Charter, Partnership 
2, Bene Gesserit, Imperial, Random 
A0, C1, R5, NTR 
Engage to produce 1 solari in your treasury per Sisterhood ally you govern.

Jarmush - Security Officer 
Ally, Vassal, Officer, Spy 
3, Guild, Imperial, Random 
D3 B1, C1, R3, NTR 
Jarmush may Counter during dueling and battle rites.

Dune Regency - Seat of the Oppressor
Homeworld, Dune Fief 
5, Harkonnen, Imperial, Box 
B0, C2, R5, NTR 
Engage to produce 4, solaris in your treasury or engage to engage/disengage a target non-homeworld Dune city. Do not subdue Regency of Arrakis when deploying Dune.

Baron Vladimir Harkonnen
Ally, Noble, Baron 
5, Harkonnen, Imperial, Set 
A3 I2, C3, R3, NTR 
Declaration Tactic: (duration effect) Engage to redirect all force assigned to the Baron to another persona you govern.

Piter de Vries - Twisted Mentat 
Ally, Vassal, Mentat, Assassin 
4, Harkonnen, Imperial, Random
I4 D1, C1, R3, NTR 
Rites led by Piter do not count against your House Interval Limit

Glossu Rabban - Regent of Arrakis
Ally, Noble, Count 
4, Harkonnen, Imperial, Set 
B3 A2, C2, R3, NTR 
Engage and discard 2 favor to disengage a target fief you govern

Umman Kudu - Captain of the Guard 
Ally, Vassal, Officer, Guard 
3, Harkonnen, Imperial, Set 
D2 I1, C2, R3, NTR 
Umman may Counter during dueling and intrigue rites

Dr. Yueh - The Traitor 
Ally, Vassal, Physician, Suk 
2, Harkonnen, Imperial, Set 
I2 W1, C0, R3, NTR 
Engage and subdue to apply X force to a target ally. X equals Yueh's intrigue rank. If applied force equals or exceeds the target's resistance, subdue the target.

Baronial Tithes
Charter, Directorship 
3, Harkonnen, Imperial, Set 
A0, C2, R5, NTR 
Engage and subdue a Harkonnen Ally you govern to disengage a fief you govern.

Regent-Siridar - Planetary Governor
Decree, Enhancement, Title 
4, Harkonnen, Imperial, Set 
NT, NC, NR, NTR 
Assign to a target noble you govern. Each time you engage a Dune Fief to produce solaris or spice, you may discard 2 favor to increase the number of spice produced by 1 or the number of solaris produced by 3.

Beyond the Faufreluches
Decree, Enhancement, Dictum 
3, Smugglers, Imperial, Random 
NT,  NC, NR, NTR 
Assign to your homeworld. If your favor is 0, or lower, assign X tokens to this decree when you are required to reduce or discard favor. X equals the number of favor you are required to discard or reduce. Declaration Tactic: Subdue and discard X assigned tokens to increase your favor by X.

Styros - Expert Saboteur
Ally, Vassal, Officer, Native 
3, Water Sellers, Imperial, Set 
B2 I2, C1, R3, NTR 
Battle and Intrigue rites initiated and led by Styros may be considered either Landsraad or CHOAM rites, regardless of the type of rite initiated. You must declare what the rite will be considered when making your attack declaration.

Dew Harvesting
Charter, Directorship 
0, Water Sellers, Imperial, Random 
A0, C2, R4, NTR 
Engage to produce 2 solaris in your treasury.

Schooled Adept
Decree, Enhancement, Title 
4, NA, Imperial, Random 
NT, NC, NR, W1 
Assign to a target adept. 
Declaration Tactic: Discard X favor to engage the target to immediately initiate an assigned weirding venture. X equals the deployment cost of the venture.

Tsimpo - Garrison Town 
Dune Fief, City 
3, NA, Imperial, Set 
B1, C3, R4, NTR 
Engage to produce 2 solaris in your treasury.
Battle Tactic (Declaration/Duration effect): Engage to add +2 to the resistance of a target Dune Fief you govern.

Fall of a Great Rival
Program 
X, Harkonnen, Imperial, Set 
NT,  NC, NR, NTR 
Assign one program token each time you vanquish one or more allies having adversarial allegiance during an intrigue rite.
Venture: Produce X spice in your treasury. X equals the number of program tokens assigned.

Shelter the Lisan Al-Gaib
Program 
X, Fremen, Imperial, Random 
NT,  NC, NR, NTR 
Assign 1 program token each time a defender you govern Counters and survives the rite. 
Venture: Produce 4X solaris in your treasury. X equals the number of program tokens assigned. 

Immobilize Urban Center
Program 
X, Water Sellers, Imperial, Random 
NT,  NC, NR, NTR 
Assign 1 program token each time you vanquish a city or homeworld during a battle rite. 
Venture: Increase your favor by 2X. X equals the number of program tokens assigned.

Suborn Suk - Break Conditioning
Program 
X, NA, Imperial, Random 
NT,  NC, NR, NTR 
Assign 1 program token each time you assign your sponsor's allegiance to an ally governed by a rival. 
Venture: Increase your favor by 2X. X equals the number of program tokens assigned.

Abduct Heir
Program 
X, NA, Imperial, Random 
NT, NC, NR, NTR 
Assign 1 program token each time you capture one or more allies during a rite. 
Venture: Produce X spice in your hoard. X equals the number of program tokens assigned.

Imperial


House
Lt. Kinet - Scarface
Aide, Pilot, Unique 
3, Harkonnen, House, Rare 
B2, D1, NC, R2, NTR 
Kinet is immune to the effects generated by weirding ventures and Voice effects.

Czigo - Harkonnen Trooper
Aide, Soldier, Unique 
3, Harkonnen, House, Rare 
B2, C1, R2, NTR 
Subdue to capture a subdued aide, assigning it to Czigo. If the aide becomes deployed, immediately transfer it to its former governor's domain, retaining its status.

Fremen Marauder
Aide, Warrior, Native 
3, Fremen, House, Uncommon 
B2, C2, R2, NTR 
When Marauder leads a battle rite, you may capture any 1 projectile resource assigned to an opposing participant vanquished during the rite.

Weather Scanner
Aide, Office, Scout 
3, Spice Miners, House, Uncommon 
I2, C1, R3, NTR 
When deploying Coriolis Storm events, you may apply the generated Storm force directly to a target Dune fief.

Imperial Suk - Of the Inner Circle
Aide, Physician, Suk 
4, NA, House, Common 
I2, C1, R3, NTR 
Declaration Tactic: Engage and subdue to deploy a target subdued persona in your domain. The target need not be assigned any deferment tokens.

Aide


Enhancement
Guild Bank - Financial Headquarters
Enhancement, Bastion 
5, Guild, House, Uncommon 
NT, NC, NR, NTR 
Limit 1. Assign to a target city or homeworld governed by a rival. When engaged to produce solaris, produce X solaris in your treasury. X equals the target's command rank. If assigned to a Dune fief, you may deploy native personas and Dune events.

House Armory
Enhancement, Bastion 
3, NA, House, Rare 
NT, NC, NR, NTR
Assign to a fief you govern. Blade and projectile weapons may be assigned to House Armory. Engage and pay X solaris to transfer X assigned weapons to any number of eligible targets you govern.

Political Conniving
Enhancement, Skill 
2, NA, House, Common 
NT, NC, NR, NTR 
Limit 1. Assign to a target persona. During arbitration rites, the target generated +X force. X equals the target's intrigue rank.

Deep Training - In the Weirding Way
Enhancement, Skill 
2, NA, House, Common 
NT,  NC, NR, NTR 
Limit 1. Assign to a target persona. Target gains +2 weirding rank.

Seat of Governance
Enhancement, Bastion 
6, NA, House, Rare 
NT,  NC, NR, NTR 
Limit 1. Assign to a target homeworld or city. Target gains +1 command, +2 battle rank and +4, resistance.

Tahadi Al-Burhan
Enhancement, Secret 
2, NA, House, Common 
NT,  NC, NR, NTR 
Limit 1: Assign to a target persona. If the persona becomes engaged, its governor must discard X favor and discard Tahaddi Al-Burhan. X equals the target's command.

School Injunction
Enhancement, Dictum 
3, NA, House, Common 
NT,  NC, NR, NTR 
Assign to a persona. The target may not be assigned any ventures.

Enhancement


Equipment
Cannon Artillery
Equipment, Weapon, Projectile 
3, NA, House, Uncommon 
NT,  NC, NR, B1
Assign to a target troop or fief. Target generates +X force during battle rites. X equals the target's battle rank. Even is applied sufficient force, do not vanquish any opposing participants that are assigned shield resources.

Manual of the Friendly Desert
Equipment, Device, Book 
1, NA, House, Common 
NT,  NC, NR, NTR 
Limit 1: Assign to a persona you govern. Target gains subtype native. 
Duration Tactic: If you govern a Dune fief, you may subdue Manual of the Friendly Desert to assign one deferment token to the assigned persona.

Disguising Uniform
Equipment, Device, Suit 
3, NA, House, Common 
NT,  NC, NR, NTR 
Assign to a target persona or personnel you govern. The assigned target loses all current allegiance and is considered to have no allegiance. If vanquished during a rite, the target does not count as a participant with regard to determining the solari or favor reward of the rite.

Scout 'Thopter
Equipment, Transport, Craft 
3, NA, House, Uncommon 
NT,  NC, NR, NTR 
Limit 1. Assign to a target pilot not currently assigned a craft. 
Battle Tactic (declaration): Engage to either add +2 to the force generated by your leader or to give your leader surprise.

Equipment


Personnel
Disguised Sardaukar
Personnel, Troop, Brigade 
6, House, Harkonnen, Common 
B4, NC, R4, NTR 
Assign to a target persona or fief. 
Battle Tactic (engagement): If target participates in a battle rite, engage to include as a participant.

Hellhounds - Mercenary Corps
Personnel, Troop, Brigade
4, Harkonnen, House, Common 
B3, NC, R3, NTR 
Assign to a target persona or fief. 
Battle Tactic (engagement): Pay X solaris to give X Hellhound troops surprise.

Fremen Band
Personnel, Troop, Reserve 
2, Fremen, House, Uncommon 
B3, NC, R3, NTR 
Assign to a target persona or fief. If vanquished during a Battle rite, you must discard Fremen Band.

Hydraulic Initiative Corps
Personnel, Corps, Division 
3, Water Sellers, House, Uncommon 
A1 I1, NC, R2, NTR 
Assign to a target persona or charter. Hydraulic Initiative Corps gains surprise when participating in intrigue rites.

Demolition Corps
Personnel, Corps, Division 
2, NA, House, Common 
I1, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (declaration): Subdue to add +2 force generated by the assigned target.

Personnel


Tactic
Gross Soliciting
Tactic, Discard, Declaration 
0, NA, House, Rare 
NT,  NC, NR, NTR 
Duration Effect: Discard X favor to increase or decrease a target player's assembly limit by X. X may not exceed 2.

Smuggling Compact
Tactic, Discard, Declaration 
0, NA, House, Uncommon 
NT,  NC, NR, NTR 
Duration Effect: Pay 2X solaris to increase or decrease a target player's hand limit by X. X may not exceed 5.

Overwhelming Affluence
Tactic, Inititive, Declaration 
X, NA, House, Uncommon 
NT,  NC, NR, NTR 
Pay X solaris to increase or decrease a target player's declared favor by X.

Battle Company
Tactic, Battle, Declaration 
X, NA, House, Common 
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single battle participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Political Combine
Tactic, Arbitration, Declaration 
X, NA, House, Common
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single arbitration participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Dishonorable Knifework
Tactic, Duel, Declaration 
X, NA, House, Common 
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single duel participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Gang Assailants
Tactic, Intrigue, Declaration 
X, NA, House, Common
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single intrigue participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Tactic


Venture
Medical Tampering
Venture, Deployment 
1, NA, House, Uncommon 
NT, NC, NR, I1 
Assign to a Suk you govern. Pay X solaris to discard a target skill enhancement. X equals the target's deployment cost.

Counter Conspiracy
Venture, Transfer 
X, NA, House, Uncommon 
NT,  NC, NR, NTR 
Transfer a target venture assigned to a rival persona to an eligible persona you govern. X equals the deployment cost of the target venture.

Exploit CHOAM Channels
Venture, Arbitration 
0, NA, House, Uncommon 
NT, NC, NR, A4 
Exchange a target charter you govern with a target charter governed by a rival. Each retains it's current status. Cards assigned to each charter transfer to the other. If the charters have different deployment costs, the player receiving the cheaper charter gains favor equal to the difference.

CHOAM Complot
Venture, Intrique 
1, NA, House, Uncommon 
NT, NC, NR, I3 
Initiate an intrigue rite naming any charter as the target. This rite is considered a CHOAM rite and counts against your House Interval Limit. Only the defending player may deploy intrigue tactics during the rite.

Challenge by Combat
Venture, Duel 
1, NA, House, Uncommon 
NT, NC, NR, D3 
Initiate a dueling rite naming any fief as the target. This rite is considered a Landsraad rite and counts against your House Interval Limit. Only the defending player may deploy dueling tactics during the rite.

Maneuver Pawn
Venture, Weirding 
1, NA, House, Uncommon 
NT, NC, NR, W4 
Engage an eligible persona governed by a rival to initiate a rite against a target governed by any player. You are considered the attacking player during the rite, but you and the persona's governor both collect the full reward if the target of the rite is vanquished. This rite counts against your House interval limit.

Venture



Event
Thunder At Twilight
Event, Nexus, Dune 
X, NA, House, Set 
NT,  NC, NR, NTR 
Duration Effect: The first battle rite a player initiates against each of their rivals does not count against their House Interval Limit.

Hazard Rates - Shipping Rate Increase
Event, Nexus, Imperium 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: During the deferment phase, do not assign tokens to troops already assigned one or more deferment tokens.

Scavenging Warfare
Event, Nexus, Imperium 
X, NA, House, Uncommon 
NT,  NC, NR, NTR 
Duration Effect: Whenever personas or personnel are captured or discarded, all of their assigned equipment remains assigned, also either being captured or discarded.

Contract Audits
Event, Dune 
4, NA, House, Uncommon 
NT,  NC, NR, NTR
Your rivals must either pay you 2 solaris per Dune contract they govern or subdue each contract for which they do not pay.

Mockery of CHOAM
Event, Imperium 
3, NA, House, Uncommon 
NT,  NC, NR, NTR 
Duration Effect: Players initiating CHOAM rites who fail to vanquish their declared target must discard X favor. X equals 1 per attack participant or their current total favor, whichever is less.



TAT 3

Salusa Secundus
Homeworld, Fief
5, Corrino, Imperial, Box
B1, C3, R6, NTR
Engage to produce 4 solaris in your treasury. 
Declaration Tactic: Engage to deploy Corrino Troop from your hand free of cost.

The Broken Land
Dune Fief, Desert
2, NA,  Imperial, Set
B0, C0, R5, NTR
Engage to produce 1 spice, assigning it to The Broken Land.

Emperor's Proxy
Charter, Partnership
3, Corrino, Imperial, Set
A0, C3, R5, NTR
When petitioning to deploy cards having allegiance to your sponsor, you may reduce the final deployment cost by 2 for every favor you discard.

Skirmishing Spoils
Charter, Partnership
2, Fremen, Imperial, Random
A1, C2, R6, NTR
Reduce the deployment cost of all equipment you assign to Fremen personas or personnel by 1 Solaris each.

Silo Trust Management
Charter, Directorship
0, Spice Miners, Imperial, Random
A0, C2, R4, NTR
Engage to produce 2 solaris in your treasury.

Emperor Shaddham IV
Ally, Noble, Emperor
5, Corrino, Imperial, Set
A5, C3, R3, NTR
When you are the victor of a petition initiated by a rival, reduce the final deployment cost by 2 solaris.

Gaius Helen Mohiam
Ally, Vassal, Reverend Mother
4, Corrino, Imperial, Set
W3 P1, C0, R3, NTR
Declaration Tactic:(Voice Effect) Engage to apply X force to a target ally or aide. If the applied force equals or exceeds the target's resistance, engage the target ally or subdue the target aide. X equals Mohiam's Weirding rank.

Kardif - Colonel-Bashar
Ally, Vassal, Officer, Sardaukar
4, Corrino, Imperial, Random
B4, C3, R3, NTR
Declaration Tactic: Engage to include Kardif as an additional participant in any battle rite. If Kardif is vanquished, discard 1+X favor. X equals the number of participating troops assigned to Kardif.

Commander Aramsham
Ally, Vassal, Officer, Sardaukar
3, Corrino, Imperial, Set
B3, C2, R3, NTR
Battle Tactic (declaration): When participating in a battle rite, Aramsham's resistance may be reduced by X to increase his battle rank by X. X may not exceed Aramsham's resistance. If his resistance is reduced to 0, vanquish Aramsham upon resolving the rite

Dr. Kynes - Judge of the Change 
Ally, Vassal, Native
2, Corrino, Imperial, Set
A2 D1, C1, R3, NTR
Declaration Tactic (Duration effect): Engage to reduce the resistance of a target Dune holding by X. X equals Kyne's arbitration rank.

Evangelina - Breeding Mistress
Ally, Vassal, Adept, Consort
3, Bene Gesserit, Imperial, Random
W2 I2, C1, R2, NTR
Declaration Tactic: If declared the target of a rite, engage Evangelina to engage any eligible persona to Counter. Eligible personas must posses the appropriate ability to Counter during that type of rite but they may be governed by a rival player.

Jareh Benquait
Ally, Vassal, Native
3, Smugglers, Imperial, Set
B2 I2, C2, R2, NTR
When Jareh initiates and leads a battle rite, the defending player must engage the target as a participant if the target is currently disengaged.

Marduk - Bashar of the Corps
Aide, Officer, Sardaukar, Unique
3, Corrino, House, Rare
B2, C2, R2, NTR
Marduk is immune to capture and discard effects.

Lt. Erta - Junior Levenbreche
Aide, Sardaukar, Spy, Unique
3, Corrino, House, Rare
I1 B1, C1, R2, NTR
Lt. Erta may Counter during intrigue or dueling rites targeting Corrino persona you govern.

Corrupt Water Official
Aide, Office, Spy
3, Water Sellers, House, Uncommon
I1 A1, C2, R2, NTR
Engage to discard X favor, producing 2X Solaris in your treasury. X may not exceed 3.

Watchdog - Informant
Aide, Delegate, Spy
3, Guild, House, Uncommon
A2, C2, R2, NTR
Declaration Tactic: Engage to add +2 to the arbitration rank or resistance of a target charter you govern.

House Courier
Aide, Pilot, Spy
4, NA,  House, Common
A1 I1, C1, R3, NTR
Engage to assign a target venture from your hand to an eligible persona governed by a rival. If the rival initiates the venture, either produce X solaris in your treasury or increase you favor by X. X equals the deployment cost of the venture.

High College - Imperial Suk Certificate
Decree, Enhancement, Title
2, Corrino, Imperial, Random
NT,  NC, NR, NTR
Assign to a target physician or Suk. The target gains Suk subtype. If the target is vanquished during a rite, you gain X favor. X equals the target's command.

Lisan Al-Giab - Voice of the Outer Worlds
Decree, Enhancement, Title
5, Fremen, Imperial, Random
NT,  NC, NR, W1
Assign to a noble heir. 
Declaration tactic: Engage to immediately end a rite in which any native persona or Dune fief you govern is declared a participant. The rite still counts against the attacker's House interval limit.

CHOAM Company Flag
Decree, Enhancement, Dictum
3, Spice Miners, Imperial, Random
NT,  NC, NR, NTR
Assign to a target Dune fief you govern. If the target is vanquished during a battle rite, the attacking player must discard 1 favor per attack participant as a consequence of the rite.

Usurp CHOAM Directorship
Program
X, Corrino, Imperial, Set
NT, NC, NR, NTR
Assign 1 program token each time you vanquish a directorship during an arbitration rite.
Venture: Produce X spice in your hoard. X equals the number of program tokens assigned.

Spice Stockpiling
Program
X, Guild, Imperial, Random
NT,   NC, NR, NTR
Assign 1 program token each time you decrease the value of the CROE by increasing the number of spice in the Guild Hoard.. 
Venture: Increase your favor by 2X. X equals the number of program tokens assigned

Remain Invisible - Operate in the Shadows
Program
X, Smugglers, Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you earn last initiative rank as a result of playing one or more initiative tactics. Venture: Produce 4X solaris in your treasury. X equals the number of program tokens assigned.

Initiative Coup
Program
X, NA,  Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you earn first initiative rank as the result of playing one or more initiative tactics. 
Venture: Produce 4X solaris in your treasury. X equals the number of program tokens assigned.

Dominate the Assembly
Program
X, NA,  Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you are the victor of a petition initiated by a rival. Venture: Increase your favor by 2X. X equals the number of program tokens assigned.

Right of the Farfreluches
Event, Nexus, Dune
X, NA,  House, ?
NT, NC, NR, NTR
Duration Effect: The first dueling rite a player initiates against each of their rivals does not count against their House Interval Limit.

Culmination of Training
Event, Nexus, Imperium
X, NA,  House, Uncommon
NT, NC, NR, NTR
Duration Effect: The first intrigue rite a player initiates against each of their rivals does not count against their House Interval Limit.

Assertion of Mining Rights
Event, Nexus, Dune
X, NA,  House, Uncommon
NT, NC, NR, NTR
Duration Effect: The first arbitration rite a player initiates against each of their rivals does not count against their House Interval Limit.

Program of Extermination
Event, Dune
3, NA,  House, Uncommon
NT,   NC, NR, NTR
Duration effect: Discard all troops vanquished during battle rites.

Enlist Survivor
Venture, Petition
1, NA,  House, Uncommon
NT,  NC, NR, NTR
Initiate a petition to capture a target subdued aide. All players participate as petitioners with the victor capturing the target upon paying the previous governor the final deployment cost. Assign 1 deferment token to the target upon resolution.

Sterilization Proceedings
Venture, Battle
3, NA,  House, Uncommon
NT, NC, NR, B4
Initiate a battle rite. Discard all non-fief participants vanquished during the rite. This rite counts against your House Interval Limit.

Blood Feuding
Venture, Duel
2, NA,  House, Uncommon
NT, NC, NR, D4
Initiate a dueling rite. Discard all participants vanquished during the rite. This rite counts against your House Interval Limit.

Unleashed Horror
Venture, Intrique
3, NA,  House, Uncommon
NT,  NC, NR, I4
Initiate an intrigue rite. Discard all participants vanquished during the rite. This rite counts against your House Interval Limit.

Truthtrance Inquest
Venture, Weirding
3, NA,  House, Uncommon
NT,  NC, NR, W3
Apply X force to a target ally governed by a rival. X equals the weirding rank of the assigned persona. If the applied force exceeds the target's resistance, turn the target face down and transfer it to the owner's assembly.

Traverse the Alam Al-Mithal
Venture, Prescience
0, NA,  House, Uncommon
NT,  NC, NR, P4
Pay X solaris to discard a target event located in any player's domain. If the target is subdued, X equals the number of deferment tokens assigned to the target. If deployed, X equals the target's final deployment cost.

Lost in the Desert
Tactic, Declaration
1, NA,  House, Rare
NT, NC, NR, NTR
Subdue a target aide you govern to subdue a target aide governed by a rival.

Transfer Orders
Tactic, Declaration
X, NA, House, Common
NT, NC, NR, NTR
Transfer up to X target personnel and/or equipment you govern from an assigned target to a new eligible target you govern. The target cards retain their current status when transferred.

PreOrdained Sequence
Tactic, Initiative, Declaration
0, NA,  House, Uncommon
NT, NC, NR, NTR
Limit 1: Discard X favor and assign to a target rival's homeworld. 
Duration Effect: After all initiative ranks are assigned, change the target's governor's initiative rank to X. Players must draw cards normally to break any ranking ties this effect creates.

Letter of Credit
Tactic, Petition, Declaration
0, NA,  House, Uncommon
NT, NC, NR, NTR
Duration Effect: Assign to a target noble you govern. You may bid as if you possessed 10 additional solaris in your treasury. If you are the victor and cannot pay the full deployment cost, you must discard the target noble.

Grant Quarter
Tactic, Battle, Declaration
0, NA,  House, Common
NT, NC, NR, NTR
Duration Effect: Assign to your rival's leader. If assigned sufficient force to be vanquished, you may allow the leader and its additional participants to survive, gaining X favor instead. X equals the leader's deployment cost +1 per additional participant.

Relinquish Claim
Tactic, Arbitration, Engagement
0, NA,  House, Common
NT, NC, NR, NTR
Duration Effect: Assign to the opposing leader. If vanquished, you may opt not to subdue the assigned leader and any of its assigned participants, gaining X solaris instead. X equals the leader's deployment cost +1 per additional participant left unsubdued.

Assailant's Calling Card
Tactic, Intrique, Engagement
0, NA,  House, Common
NT, NC, NR, NTR
Duration Effect: Assign to the opposing leader. If vanquished, you may opt not to subdue the assigned leader and any of its assigned participants, gaining X solaris instead. X equals the leader's deployment cost +1 per additional participant left unsubdued.

Sardaukar Drop-Battalion
Personnel, Troop, Battlallion
6, Corrino, House, Common
B4, NC, R3, NTR
Assign to a target persona. If the opposing leader is vanquished during a battle rite in which a Drop-Battalion participates, gain 1 favor per surviving Drop-Battalion.

Imperial Agents
Personnel, Corps, Cohort
4, Corrino, House, Common
I2 A2, NC, R2, NTR
Assign to a target persona or charter.

Guild Security Division
Personnel, Troop, Battalion
3, Guild, House, Uncommon
B3, NC, R1, NTR
Assign to a target fief you govern. If Security Division is vanquished during a battle rite, the attacking player must discard 1 favor.

Smuggler Underground
Personnel, Coprs, Cohort
3, Smugglers, House, Uncommon
I2 B0, NC, R3, NTR
Assign to a target persona.

Folk of Grabban and Pan
Personnel, Corps, Reserve
1, NA,  House, Common
B0, NC, R1, NTR
Assign to a target Dune fief. When participating in a battle rite, the attacker must discard X favor per Folk of Grabban and Pan that are vanquished during the rite. X equals the number of attack participants. Discard Folk of Grabban and Pan when vanquished during a battle rite.

Lasgun Turret - Mounted Lasgun
Equipment, Weapon, Projectile
3, NA,  House, Rare
NT, NC, NR, NTR
Assign to a target fief assigned a bastion or a target pilot assigned a craft. When participating in battle rites, the target generates +3 force.

Troop Crusher - Battle Frigate
Equipment, Transport, Craft
5, NA,  House, Common
NT, NC, R4, B2
Limit 1. Assign to a target pilot not currently assigned a craft. When leading battle rites the target and all of its assigned troops are immune to force generated by opposing troops.

Cielago Distrans
Equipment, Device
1, Fremen, House, Common
NT, NC, NR, NTR
Assign to a target persona. Engage to transfer a venture assigned to the target persona to another eligible persona having the same allegiance or no allegiance.

The Assassins' Handbook
Equipment, Device, Book
4, NA,  House, Common
NT, NC, NR, NTR
Limit 1: Assign to a target Mentat or assassin persona. You may ignore talent requirements when assigning intrigue ventures to the target. Engage Assassin's Handbook to initiate an intrigue venture assigned to the target persona.

Landing Field
Enhancement, Bastion
4, NA,  House, Common
NT, NC, NR, NTR
Assign to a target city. Target gains subtype outpost and +1 battle rank. 
Declaration Tactic: Engage to deploy any personnel from your hand. You must pay the full deployment cost for each, and assign each to an eligible target you govern.

Sabotage
Enhancement, Skill
5, NA,  House, Common
NT, NC, NR, I1
Assign to a persona you govern. Engage the assigned persona and pay X solaris to apply X force to a target equipment resource. If applied force exceeds the target's deployment cost, discard the target. X may not exceed the target's intrigue rank.

Witching Power
Enhancement, Skill
4, NA,  House, Uncommon
NT,  NC, NR, W3
Assign to a target persona. target may initiate weirding rites targeting personas. A weirding rite must be declared as either a Landsraad or CHOAM rite and is conducted by using weirding rank to calculate force.

Division Leader
Enhancement, Title
3, NA,  House, Common
NT, NC, NR, NTR
Limit 1: Assign to a target persona. When participating in rites, the target generates +1 force per assigned division.

Genetic Factor
Enhancement, Condition
2, NA, House, Uncommon
NT, NC, NR, P0
Limit 1: Assign to a target persona. Target gains +2 Prescience rank.

Byzantine Corruption
Enhancement, Condition
1, NA,  House, Rare
NT, NC, NR, NTR
Limit 2: Discard 1 favor and assign to a target persona. During the disengage phase, the target's governor must either pay you 2 solaris or discard one favor to disengage the target.

Sardaukar Mystique
Enhancement, Condition
3, Corrino, House, Uncommon
NT, NC, NR, NTR
Limit 1: Assign to a target Sardaukar persona or Corrino troop. Target gains +2 resistance and is immune to capture effects.

letzte Änderung:
30.08.2016
von Ole Jaekel