Opening Interval (Simultaneous) Disengage Phase (Disengage engaged cards - optional) Deferment Phase (Assign 1 deferment token to subdued cards) Initiative Phase (Determine initiative rankings) Initiative declaration tactics may be played. Initiative declaration tactics without Duration Effects are resolved. Initiative Decleration Tactics with Duration Effects are resolved. Initiative Rankings are assigned. Highest Initiative goes first. House Intervals (Each Player by Initiative) General Operations (any number of times, any order) Deploy House card (from hand) Petition Assembly card Deploy Subdued card (except Events) Place Subdued Event Engage deployed card (to perform card operation) Deploy a Program Request Admission to the High Council Turn Renegade (Scoring Play Only, pay 1 Spice to Guild Hoard) Restricted Operations (limited number of times, any order) Deploy Event (max. 1 Dune & 1 Imperium) Buy Favor (max. 1) (Buy up to 5 favor) CHOAM Exchange (max. 1) (Buy or Sell) Buy Spice (Transfer up to 3 spice from Guild hoard) Sell Spice (Transfer up to 3 spice to Guild hoard) Initiate Rite (up to 1 CHOAM & 1 Landsraad per rival) Initiations Interval Attacker Declaration All players may play non-rite tactics. Rite Tactics may only be played by either of the two players involved in the rite. Attacker Engagement Tactics may now only be played by the two players involved in the rite. Defender Declaration Defender Engagement Assessment Interval Force Calculation Force Distribution Resolution Interval Discard all tactics. Discard duration effect tactics after rite. Closing Interval (Simultaneous) Assembly Administration Phase Imperial Discard (Discard from Assembly) Imperial Draw (Draw into Assembly, optional) House Administration Phase House Discard (Discard from hand) House Draw (Draw into hand)