Dune

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"Die Furcht tötet das Bewußtsein. Die Furcht ist der kleine Tod, der zur völligen Zerstörung führt."
- Litanei gegen die Furcht.

Decks
Erweiterungen
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PBEM
Statistik

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Historie: PBEM BCO10 - Runde 0 - 1 - 2
andere aufgezeichnete PBEM-Spiele: LK1 - BCO10

Spielinformationen
Spiel: BCO #10 - "Eye of the Storm"
Abtauschrichter:
Boycat_Oh

Runde: 1
Intervall: Haus Weotch

CROE 6 5 4 3 2 1 4 Solari/Gewürz
Gildenhort 0 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
6 Gewürz
        6|
   C    5|
   R    4|    X X
   O    3|   X X
   E    2|  X
        1|XX
---------+------------------------
Runde    |01     2    3  4  5  6  7...
Intervall|-1234561235612312312312312...
Hausinformationen
Haus
Profil
Name
Anführer

Sponsor
Haus Irhaln
Mentat Suk
Initiate Poolman
The Guild
Haus Emerald Cross
Paul, Supreme Commander
of the Imperial Space Marines
House Corrino
Haus Weotch
Lord Edwards

House Harkonnen
Monkey Haus
High Zookeeper
Lewellen
Fremen
Haus Confederacy
Duke Chip

House Atreides
Haus A'nuran
Reverend Mother
Serenity Frog
The Sisterhood
Haus
Forum
(Imperial)
Rang (Init.)
Imperiales Deck
Ablage (oberste K.)
Zusammenkunft
3 (10+4)
-3 Karten
0 Karten ( -- )

Harkonnen Industries
Imperiale Karte #3
4 (10+3)
-3 Karten
0 Karten ( -- )
Imperial Suk School Profits
Imperiale Karte #2
Imperiale Karte #3
6 (10+0)
-3 Karten
0 Karten ( -- )
--
--
--
5 (10+2)
-3 Karten
0 Karten ( -- )
--
Kulon Husbandry
Imperiale Karte #3
2 (11+1)
-3 Karten
0 Karten ( -- )
--
The Open Bled
Imperiale Karte #3
1 (11+4)
-3 Karten
0 Karten ( -- )
--
CHOAM Directorship
Imperiale Karte #3
Haus
Reserve
Haus Deck
Ablage (oberste K.)
Hand
Schatz
Ehre
Hort
-9 Karten
2 Karten ( Casting Nets )
1 Karten
5 Solari (-5 +4 -2 -3(4x) -2 -3 +1(5x))
10 Ehre
3 Gewürz (+3)
-8 Karten
1 Karten ( Spice Harvester )
3 Karten
5 Solari (+5 -3 -4 -2 -3 -2 -2)
12 Ehre (+1 +1)
3 Gewürz (+1)
-8 Karten
2 Karten ( Stranglehold )
4 Karten
0 Solari (-3 -3 -3 -2 -2 -1 -3 -3)
5 Ehre (-5)
1 Gewürz (+1)
-8 Karten
1 Karten ( CHOAM Delegate )
4 Karten
1 Solari (-5 +3 -4 +4 -10 -2)
16 Ehre (+1 +5)
1 Gewürz (-1)
-8 Karten
2 Karten ( Stranglehold )
2 Karten
10 Solari (-1 -2 -2 +5 -4 -2 -1 -1 +3)
11 Ehre
4 Gewürz (+3)
-8 Karten
1 Karten ( Palace Keep )
7 Karten
4 Solari (-2 -1 -1 -1 -4 -2 -3)
16 Ehre (+3 +2)
3 Gewürz (+3)
Haus
Domäne
Tupile

Dune

Event #1

Event #2

Assembly Chairmanship

Guild Navigator
Umma

House Physician
Baliset

Kaitain

Dune

Levenbreche
Sardaukar Battalion

Guard Commander

House Agent

Giedi Prime

Dune

Guard Commander
Harkonnen Sleeper Troop

Imperiale Karte #1

Harkonnen Industries

The Minor Erg

False Wall South

Dune

Imperial Suk School Profits

House Swordmaster

House Physician
Policy of Oppression

Caladan
House Battalion
Atreides Battalion

Dune

House Mentat
Assassin Cohort

Caladanan Exports

Wallach IX

Dune

Event

Plasteel Industries

Verlauf

Runde 1
Initiative

Haus A'nuran und Confederacy deklarieren 11 Ehre.
A'nuran legt Palace Keep (4) ab und erhält Rang 1.
Confederacy legt Ecological Testing Site (1) ab und erhält Rang 2.
Haus Irhaln, Emerald Cross, Weotch und Monkey deklarieren 10 Ehre.
Irhaln legt House Mentat (4) ab und erhält Rang 3.
Emerald Cross legt Spice Harvester (3) ab und erhält Rang 4.
Monkey legt CHOAM Delegate (2) ab und erhält Rang 5.
Weotch legt Approximation Analysis (0) ab und erhält Rang 6.

Hausintervall A'nuran
1) Stationiere Haus Karte unterdrückt.
2) Aktiviere Wallach IX für 3 Ehre (11+3 = 14 Ehre).
3) Initiiere Petition für Plasteel Industries.
    A'nuran bietet 2.
    Confederacy passt. Distrans: "Good luck to House A'nuran".
    The other Houses, not wishing to incur the wrath of the Sisterhood, follow Confederacy's lead.
    A'nuran's Petition für Plasteel Industries ist erfolgreich (18-2=16 Solari).
4) Initiiere Petition für CHOAM Directorship.
    A'nuran bietet 3.
    Confederacy, Monkey, Irhaln und Emerald Cross passen.
    Weotch bietet 4.
    A'nuran bietet 5.
    House Weotch bietet 6.
    House A'nuran passt.
    Weotch blockiert die Petition (20-3=17 Solari).
5) Kaufe 3 Gewürz (0+3=3 Gewürz; 16-1-1-1=13 Solari; Gildenhort: 16-3=13 Gewürz; CROE: 1).
6) Kaufe 2 Ehre (14+2=16 Ehre, 13-4=9 Solari).

Hausintervall Confederacy
1) Kaufe 3 Gewürz (1+3=4 Gewürz; 15-1-2-2=10 Solari; Gildenhort: 13-3=10 Gewürz; CROE: 1+1=2).
2) Aktiviere Caladan (10+5=15 Solari).
3) Stationiere House Mentat (15-4=11 Solari).
4) Stationiere Assassin Cohort, zugeordnet zu House Mentat (11-2=9 Solari).
5) Stationiere Stranglehold, zugeordnet zu House Mentat (9-1=8 Solari).
6) Aktiviere House Mentat um Stranglehold zu nutzen (Transferiere Holding in Domäne, ordne 1 Verzögerungsmarker zu). Stranglehold wird abgelegt.
7) Stationiere Holding Caladanan Exports unterdrückt (8-1=7 Solari).
7a)Aktiviere Caladanan Exports (7+3=10 Solari).
8) Stationiere House Battalion, zugeordnet zu Caladan (10-1=9 Solari).
9) Stationiere Atreides Battalion, zugeordnet zu Caladan (9-2=7 Solari).
10) Initiiere Petition für The Open Bled.
    Confederacy bietet 3. Distrans: "House Confederacy hopes the Houses Minor will extend the courtesy of passing on my first petition as they did with House A'nuran's first petition".
    Monkey passt. Distrans: "The Monkey House passes on your first petition and expects the same consideration when our turn comes up."
    Irhaln passt.
    Emerald Cross passt.
    Weotch bietet 4.
    A'nuran bietet 5.
    House Confederacy passt. Distrans: "To Monkey House, thank you for the consideration, and yes, we will honor your request when you are on the assembly floor.
    Thanks also to Houses Emerald Cross and Irhaln.
    To the BG and Harkonnen, beware who you push on, for when pushed too hard, we will STRIKE back!"

    Weotch passt.
    A'nuran blockiert die Petition (9-2=7 Solari).

Hausintervall Irhaln
1) Stationiere Haus Karte #1 unterdrückt.
2) Stationiere Haus Karte #2 unterdrückt.
3) Stationiere Casting Nets, zahle 0 Solari, ziehe 1 Karte vom Haus Deck.
4) Initiiere Petition für Assembly Chairmanship.
    Irhaln bietet 3.
    Emerald Cross passt.
    Weotch passt.
    A'nuran passt
    Confederacy bietet 4. Distrans: "House Irhaln, Upon an intense Mentat analysis, it has been determined too powerful to allow you to have this holding for 3 solaris. With 6 players, 3 still to play after you, my Mentat projects you to make 6 solaris before the end of this turn alone! This is certainly a good play on your part, but with 20 solaris in your treasury and a planet to engage, our House in all good conscience cannot allow this to happen at such basement bargain prices. We bid 4 solaris. We will state up front that we will bid no more on this petition after this. This is not to cause conflict between our Houses, but sound economics based on your potential windfall with such a great charter."
    Monkey passt.
    Irhaln bietet 5.
    Confederacy passt.
    Irhaln's Petition für Assembly Chairmanship ist erfolgreich (20-5=15 Solari).
5) Aktiviere Tupile (15+4=19 Solari).
6) Kaufe 3 Gewürz (0+3=3 Gewürz; 19-2-3-3=11 Solari; Gildenhort: 10-3=7 Gewürz; CROE: 3).
7) Stationiere Guild Navigator (11-3=8 Solari).
8) Stationiere Umma, zugeordnet zu Guild Navigator (8-3=5 Solari).
9) Initiiere Kampf-Ritus: Irhaln's Guild Navigator gegen Confederacy's House Mentat
    AD&E: Guild Navigator
    DD&E: House Mentat
    Auswertung: Guild Navigator (Stärke 1) hat keinen Effekt auf House Mentat (Widerstand 2). House Mentat (Stärke 3) bezwingen Guild Navigator (Widerstand 2).
10) Initiiere Petition für Harkonnen Industries.
    Haus Irhaln bietet 4.
    Distrans: "House Irhaln realizes fellow houses may be upset by the deployment of a second charter in a single turn. We understand such objections, and will carry no grudge if another house sees fit to overbid us and pay 3 solaris to halt our efforts... as you can see, we do not have enough resources to counter such a raise."
    Emerald Cross passt.
    Weotch bietet 5.
    A'nuran passt.
    Confederacy passt. Distrans von Duke Chip: "We do point out to House Weotch that this is a Harkonnen Imperial card, and we would be surprised if you let the Guild trespass on your turf to gain solaris. But, since they are willing to pay twice it's value, we consider it no concern of ours, especially since their bank account will be very, very, low."
    Monkey passt.
    Irhaln passt.
    Weotch blockiert die Petition (17-3=14 Solari).
11) Stationiere House Physician (5-2=3 Solari).
12) Stationiere Baliset, zugeordnet zu House Physician (3-3=0 Solari).

Hausintervall Emerald Cross
In a distrans from Kaitain, which all Houses would do well to study, the Supreme Commander of the Imperial Marines has this to say: "Friends will not oppose us during our petitions!"
1) Initiiere Petition für Imperial Suk School Profits. (Irhaln's Assembly Chairmanship wirkt sich aus, 0+1=1 Solari).
    Haus Emerald Cross bietet 3.
    Haus Weotch bietet 6.
    Alle Häuser passen.
    Distrans von Haus Emerald Cross: "Look high in the sky, House Weotch. You have to agree that it is large and vast. We will make sure that it feels even heavier when it fells on your head!"
    Haus Weotch blockiert die Petition (14-3=11 Solari).
2) Aktiviere Kaitain (16+5=21 Solari).
3) Stationiere Levenbreche (21-3=18 Solari).
4) Stationiere Sardaukar Battalion, zugeordnet zu Levenbreche (18-4=14 Solari).
5) Stationiere Guard Commander (14-2=12 Solari).
6) Initiiere Kampf-Ritus: Emerald Cross' Levenbreche gegen Weotch's Giedi Prime.
    Distrans from House Weotch: "You shall surely pay for this one. Such treachery reeks of treason!" Lord Edwards
    Angreifer Deklaration: Levenbreche leitet direkt Guard Commander.
    Angreifer Aktivierung: Levenbreche, Guard Commander, Sardaukar Battalion.
    Verteidiger Deklaration & Aktivierung: Giedi Prime
    Auswertung: Emerald Cross Angreifer (Stärke 7) bezwingen Giedi Prime (Widerstand 6). Giedi Prime (Stärke 1) hat keinen Effekt auf Angreifer.
    Konsequenzen: Emerald Cross erhalten 1 Ehre (10+1=11 Ehre).
    Distrans von Emerald Cross: "We will repeat this exercise if we notice any aggression in the future."
7) Kaufe 1 Gewürz (2+1=3 Gewürz; 12-3=9 Solari; Gildenhort: 7-1=6 Gewürz; CROE: 3+1=4).
8) Kaufe 1 Ehre (11+1=12 Ehre, 9-2=7 Solari).
9) Stationiere House Agent (7-2=5 Solari).

Hausintervall Monkey House
Distrans vom High Zookeeper: "I trust those assembled will show me the same courtesy I have shown them and refrain from bidding against me on my petitions."
1) Initiiere Petition für Imperial Suk School Profits. (Irhaln's Assembly Chairmanship wirkt sich aus, 1+1=2 Solari).
    Monkey Haus bietet 3.
    Irhaln passt.
    Emerald Cross bietet 4.
    Weotch, A'nuran und Confederacy passen.
    Monkey bietet 5.
    Emerald Cross passt.
    Monkey's Petition für Imperial Suk School Profits ist erfolgreich (15-5=10 Solari).
2) Aktiviere Forbidden Zone für 3 Solari (10+3=13 Solari).
3) Stationiere House Swordmaster (13-4=9 Solari).
4) Initiiere Duell-Ritus: Monkey's House Swordmaster gegen Irhaln's House Physician.
    AD&E: House Swordmaster.
    DD&E: House Physician.
    Auswertung: House Swordmaster (Stärke 3) bezwingt House Physician (Widerstand 3). House Physician (Stärke 0) hat keinen Effekt auf House Swordmaster.
    Konsequenzen: Monkey erhält 1 Ehre (10+1=11 Ehre).
5) Initiiere Petition für Kulon Husbandry. (Irhaln's Assembly Chairmanship wirkt sich aus, 2+1=3 Solari).
Distrans von Monkey: "Surely you see the sense in the Fremen governing our own lowly charter."
    Monkey Haus bietet 2.
    Irhaln, Emerald Cross, Weotch passen.
    A'nuran bietet 3.
    Confederacy, Monkey passen.
    Haus A'nuran blockiert die Petition (7-3=4 Solari).
6) Verkaufe 1 Gewürz (2-1=1 Gewürz; 9+4=13 Solari; Gildenhort: 6+1=7 Gewürz; CROE: 4-1=3).
7) Kaufe 5 Ehre (11+5=16 Ehre, 13-10=3 Solari).
8) Stationiere House Physician (3-2=1 Solari).
8) Stationiere Policy of Oppression (3-2=1 Solari).
Distrans: "Lord Edwards - Here in front of this group let us make our position clear. We in the Monkey House will not be opposing any of your petitions during your upcoming time before this most esteemed assemblage. Good luck to you, sir. I believe the floor is yours. Sincerely, High Zookeeper Kent

Hausintervall House Weotch
1) Stationiere Guard Commander (11-2=9 Solari).
2) Stationiere Harkonnen Sleeper Troop, zugeordnet zu Guard Commander (9-2=7 Solari).
3) Stationiere Stranglehold, zugeordnet zu Guard Commander (7-1=6 Solari).
4) Aktiviere Guard Commander um Stranglehold zu nutzen (Transferiere Holding in Domäne, ordne 1 Verzögerungsmarker zu). Stranglehold wird abgelegt.
5) Initiiere Petition für Harkonnen Industries. (Irhaln's Assembly Chairmanship wirkt sich aus, 3+1=4 Solari).
    Weotch bietet 3.
    A'nuran passt.
    Confederacy bietet 4. Distrans: "House Weotch,
We do not appreciate the fact that you play games with us. Your distrusting, treacherous, and devious ways of evilness are known throughout the universe. You first start by blocking other Houses' petitions. You then petition a holding, a move we appreciated using a Stranglehold, but then leave it "Subdued", keeping us in the dark and not revealing your true intentions. Is it a Smuggler's Bribe or a Spacing Industry, or is it because you need the solaris to bid yet another petition, and then maybe have enough left over to revive your Homeworld??? Regardless, your people have been terrorizing my people for centuries, but the buck stops here.
We go on record to all Houses that we consider the Harkonnen leadership as loathsome, low life, blood sucking, and filthy. We believe your House not worthy to be even partaking in this campaign for Arrakis, and that if you cross our path we will bring the full brunt of our energy, resources, and if need be, blood to the table to not only stop you, but DESTROY you!!! Even this Harkonnen Sleeper you play is a devious, deceitful, and dangerous card, it reeks of treachery and intrigue. Can you not change your ways and behavior to walk amongst the normal people of the universe. You might even have Piter De Vries there subdued, and who knows how many thousands of Atreides he has killed, tortured, and discarded as cordwood.
House Confederacy bids 4 on House Weotch petition. We will state up front that we will reconsider bidding any more if House Weotch displays their "Subdued" holding. Once your true intentions are known, we are prepared to back off. You have already incurred the Emperor's wrath, do not make the mistake of incurring ours. You have been warned and I have stated our feelings publicly on the record. You are at a turning point. You are at a point in history where you can do the right thing, apologize for your past sins, and act within the rules of the Landsraad and CHOAM directorship, or be ground into dust. The choice is yours, choose wisely. DISTRANS OUT!!!
Lord Chipper"

    Alle Häuser passen.
    Weotch bietet 5. Distrans: "House Confederacy,
Your MINOR house has been around long enough to know the ways of the Harkonnen. You claim my actions are evil. What will you do when Caladan is attacked by the Imperial Sardaukar without provocation? Beware your plans, House Confederacy. Things are not always as they seem. How do you expect me to show what I have gained using a stranglehold. My solaris are few due to a recent unprovoked attack on Geidi Prime. I have attacked no house. My actions during petitions are only to guard against my own holdings and allies, and to make sure a fair price is paid for the rewards that very profitable charters can provide. I have no quarrel with you, House Confederacy. For increasing the bid on Harkonnen Industries, I commend you. You are acting as I would have. It is amazing how quickly House Atreides and House Corrino are provoked. It is unfavorable to say the least.
Lord Edwards"

    Confederacy passt.
    Weotch's Petition für Harkonnen Industries ist erfolgreich (10-5=5 Ehre).
6) Initiiere Petition für The Minor Erg. (Irhaln's Assembly Chairmanship wirkt sich aus, 4+1=5 Solari).
    Weotch bietet 3.
    Alle Häuser passen.
    Weotch's Petition für The Minor Erg ist erfolgreich (6-3=3 Solari).
7) Kaufe 1 Gewürz (0+1=1 Gewürz; 3-3=0 Solari; Gildenhort: 7-1=6 Gewürz; CROE: 3+1=4).

Abschlußintervall
House Confederacy discards The Open Bled from his assembly, drawing 2 new Imperials. No House cards are discarded, and with his House Mentat deployed 6 cards are drawn.
House Irhaln discards the rest of his assembly (Harkonnen Industries and Ionesco Valdeshar), drawing 3. No House cards discarded, 6 new cards materialize in his hand.
Having emptied his entire Assembly in his interval, House Weotch draws 3 new Imperials. Following Confederacy and Irhaln, no discards from his hand, drawing 3 new House cards.
Monkey House has no discards. One Imperial is added to his Assembly, and 3 cards to his hand.
Since Monkey deployed Imperial Suk School Profits, House Emerald Cross scraps his own plans to build a school, and draws 1 new Imperial. Arclight Assault is discarded from his hand and 5 new cards are drawn.
Reverend Mother Serenity, not wanting any competition, kicks Reverend Mother Ramallo off her team bench, and draws 2 new cards for her Assembly. She also discards some hand cards: 2 x Witching Power and Maneuver Pawn, leaving space for 4 new cards.

Legende
SymbolBedeutung


Dune
Dune
Dune
Dune
[1]
(0)
*P*
Imperiale Karte
Hauskarte
deaktiviert/einsatzbereit
aktiviert
zugeordnet/angelegt
unterdrückte Karte
Anzahl Verzögerungsmarker
Anzahl Programmmarker
wird gerade in Petition ersteigert
imperial card
house card
disengaged/deployed
engaged
attached/assigned
subdued card
# of deferment tokens
# of program tokens
currently being petitioned
RitusZielRitustypBelohnung
Knife - DuellPersonaLandsraad+/- 1 Ehre / bezwungener Karte
Gun - KampfGebiet (Fief)Landsraad+/- 1 Ehre / bezwungener Karte
Scroll - VerhandlungVertrag (Charter)CHOAM+/- 2 Solari / bezwungener Karte
Mask - IntrigePersonaCHOAM+/- 2 Solari / bezwungener Karte
Regeln

Siegbedingungen
1. Wohlstand und Einfluß beweisen: 10 Ehre + 10 Spice ansammeln + Heimatwelt bzw. Ally aktivieren.
2. Arrakis beherrschen: Dune, Arrakeen, Carthag, Minor Erg, Imperial Basin und Open Bled regieren und alle 6 aktivieren.
3. Als einziger Spieler übrig sein. Spieler werden eliminiert wenn sie Housekarten auf die Hand ziehen müssen, aber nicht können, weil sie A) 0 oder weniger Ehre besitzen oder B) ihr House Deck leer ist.

Regeln (englisch)
- Spielrunde ausführlich (englisch)
- Spielrunde kurz (englisch) / (deutsch)
- Beispiel-HausIntervall (deutsch)

letzte Änderung:
13.02.2020
von Ole Jaekel