Dune

Dune - Play by E-Mail

"Die Furcht tötet das Bewußtsein. Die Furcht ist der kleine Tod, der zur völligen Zerstörung führt."
- Litanei gegen die Furcht.

Decks
Erweiterungen
Karten
PBEM
Statistik

Language: |
History: PBEM LK1 - Turn 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10
other recorded PBEM-Games: LK1 - BCO10

Game information
Game: LK 1
Judge of the Change:
PBEM Liet-Kynes (Distrans)

Turn : 5 -
Interval: House interval DaKa

CROE 6 5 4 3 2 1 3 Solari/Spice
Guild Hoard 0 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
7 Spice
        6|
   C    5|
   R    4|
   O    3|               XX
   E    2|XXXXXXXXXXXXXXX
        1|
---------+------------------------
Turn     |01   2  3  4  5  6  ...
Interval|-1234123123123123123...
House information
House
Profile
Name
Leader
House Cox
Graf Oovve
House DaKa
Dan

House Franken
Der Frank
Mondschmuggler
Kapitän Khan
des Raumschiffs Komet
Sponsor House Harkonnen (hha-oj02) House Atreides (hat-oj02) House Corrino (hco-oj02) Dune Smuggler (dsm-lj01)
House
Forum
(Imperial)
Rank (Init.)
Imperial Deck
Discard (showing)
Assembly
1 (13)
10 cards
1 cards (Irrevocable Directorship)
Imperial Card #1
Imperial Card #2
Imperial Card #3
2 (12)
5 cards
3 cards (Imperial Basin)
Imperial Suk School Profits
Imperial Card #2
Imperial Card #3
- (-)
- cards
- cards ( - )
-
-
-
3 (6)
11 cards
1 cards (Suspensor Technologies)
Arrakeen *P*
Imperial Card #2
Imperial Card #3
House
Reserves
House Deck
Discard (showing)
Hand
Treasure
Favor
Hoard
39 cards
9 cards (Expeditionary Invasion)
6 cards
1 Solari (2 +5 -2 -4)
12 Favor (13 -1)
2 Spice
42 cards
8 cards (Imperial Favor)
5 cards
10 Solari (3 +5 +3 +3 -1 -1 -2 +2 -2)
13 Favor (12 -1 +2)
2 Spice (1 +1)
- cards
- cards (-)
- cards
18 Solari
10 Favor
0 Spice -> 38 Punkte
42 cards
7 cards (Dune Smuggler)
5 cards
6 Solari (6 -3 +3 +4 +5 -4 -6 +2 -1)
6 Favor
3 Spice (0 +1 +2)
House
Domain
Giedi Prime

Dune

Carthag

CHOAM Delegate
CHOAM League
Peer of the Realm

Glossu Rabban
Harkonnen Battalion

Event

House Swordmaster

Iaken Nefud

Arrakeen

Caladan
Atreides House Guard

Dune

Suspensor Technologies

Atreides Propagandist #1
Assassin Cohort

Atreides Propagandist #2

Paul Atreides
Kindjal
Slip-Tip

Caladanan Exports

Siridar Tithes

Thufir Hawat

abtrünnig False Wall South

Dune
House Frigate

Spacing Industries

Ereignis #1

Ereignis #2

Trafficking Partnership

Guard Commander
Stunner
Vanguard Battalion

Carthag

Imperial Basin
Smuggler Battalion

House Mentat

Progress Turn 5
Liet-Kynes: DISTRANS an alle Häuser:

Die Mondschmuggler erwischte der Lehenszehnt/Holding Tithe auf dem falschen Fuss - die fällige Rate konnte nicht beglichen werden - eine empfindlicher Ehrverlust. Trotzdem konnten sie das Lehen Dune für sich beanspruchen, dieses, das wichtigste Lehen von allen, könnte ihr Ansehen wieder steigen lassen.


Opening interval
1. Deactivation phase: (20 cards).
2. Deferment phase: (12 cards).
3. Initiative phase:
    House Cox declare 13 Favor and gaining Rank 1.
    House DaKa declare 12 Favor and gaining Rank 2.
    House Mondschmuggler declare 6 Favor and gaining Rank 3.

House interval Cox:
1. Engage Giedi Prime (2+5=7 Solari).
2. Deploy subdued Glossu Rabban. (7-2=5 Solari).
3. Deploy Expeditionary Invasion, assigned to Glossu Rabban (5-4=1 Solari).
4. Engage Glossu Rabban, to use Expeditionary Invasion and Transfer DaKas Arrakeen to Cox' Domain. Expeditionary Invasion is discarded.
5. Initiate duel rite: Cox' House Swordmaster vs. DaKas Thufir Hawat.
    Attacker Declaration & Activation: House Swordmaster.
    Defender Declaration & Activation: Thufir Hawat.
    Resolution: Cox' House Swordmaster (Force 3) vanquishs DaKas Thufir Hawat (Resistance 3). Thufir Hawat (Force 0) does not affect House Swordmaster.
    Consequences: DaKa loose 1 Favor (12-1=11 Favor).
6. End House interval.

House interval - DaKa:
1. Engage Caladan (3+5=8 Solari).
2. Engage Suspensor Technologies (8+3=11 Solari).
3. Engage Caladanan Exports (11+3=14 Solari).
4. Engage Siridar Tithes (11+2=13 Favor).
5. Deploy Slip-Tip, assigned to Paul Atreides (14-1=13 Solari).
6. Initiate duel rite: Dakas Paul Atreides vs. Cox' Iaken Nefud.
    Attacker Declaration & Activation: Paul Atreides.
    Defender Declaration & Activation: Iaken Nefud
    Resolution: Paul Atreides (Force 5) vanquishs Iaken Nefud (Resistance 2). Iaken Nefud (Force 1) does not affect Paul Atreides (Resistance 3).
    Consequences: House Cox loose 1 Favor (14-1=13 Favor).
7. Initiate petition for Imperial Suk School Profits.
    DaKa bids 3.
    Mondschmuggler bids 4.
    Cox passes.
    DaKa bids 5.
    Mondschmuggler bids 6.
    DaKa passes.
    Mondschmuggler blocks the petition (6-3=3 Solari).
8. Deploy Atreides House Guard, assigned to Caladan (13-1=12 Solari).
9. Buy 1 Spice (1+1=2 Spice; 12-2=10 Solari; Guild Hoard: 10-1=9 Spice; CROE: 2+1=3).
10. Initiate intrigue rite: DaKas Atreides Propagandist #1 vs. Cox' CHOAM Delegate.
    Attacker Declaration & Activation: Atreides Propagandist #1 + Assasin Cohort.
    Defender Declaration & Activation: CHOAM Delegate
    Resolution: Attacker (Force 3) vanquish CHOAM Delegate (Resistance 2). CHOAM Delegate (Force 0) does not affect Attacker (Resistance 2+2).
    Consequences: House DaKa gains 2 Solari (10+2=12 Solari).
11. End House interval.

House interval - Mondschmuggler:
1. Engage False Wall South (3+3=6 Solari).
2. Engage Spacing Industries (6+4=10 Solari).
3. Engage Carthag (10+5=15 Solari).
4. Engage Imperial Basin and produziere 1 Spice, assigned to Imperial Basin.
5. Engage Dune and Transfer 1 Spice from Imperial Basin to Hoard (0+1=1 Spice).
6. Deploy House Mentat (15-4=11 Solari).
7. Engage Trafficking Partnership and Deploy Smuggler Battalion, assigned to Imperial Basin.
8. Buy 2 Spice (1+2=3 Spice; 11-6=5 Solari; Guild Hoard: 9-2=7 Spice; CROE: 3).
9. Initiate intrigue rite: Mondschmugglers House Mentat vs. DaKas Paul Atreides.
    Attacker Declaration & Activation: House Mentat.
    Defender Declaration & Activation: Paul Atreides
    Resolution: House Mentat (Force 3) vanquishs Paul Atreides (Resistance 3). Paul Atreides (Force 0) does not affect House Mentat (Resistance 2).
    Consequences: House Mondschmuggler gains 2 Solari (5+2=7 Solari).
10. Deploy subdued Guard Commander (7-1=6 Solari).
11. Initiate petition for Arrakeen.
    Mondschmuggler bids 5.
    Cox passes.
    DaKa bids 6.
    Mondschmuggler passes.
    DaKa blocks the petition (12-2=10 Solari).
12. End House interval.

Abschlußintervall:
1. Imperial-Verwaltungsphase (Ablage und Nachschub)
2. Haus-Verwaltungsphase (Ablage und Nachschub)

Legend
SymbolBedeutung


Dune
Dune
Dune
Dune
[1]
(0)
*P*
Imperiale Karte
Hauskarte
deaktiviert/einsatzbereit
aktiviert
zugeordnet/angelegt
unterdrückte Karte
Anzahl Verzögerungsmarker
Anzahl Programmmarker
wird gerade in Petition ersteigert
imperial card
house card
disengaged/deployed
engaged
attached/assigned
subdued card
# of deferment tokens
# of program tokens
currently being petitioned
RiteTargetRite typeReward
Knife - DuelPersonaLandsraad+/- 1 Favor / vanquished card
Gun - BattleFiefLandsraad+/- 1 Favor / vanquished card
Scroll - ArbitrationCharterCHOAM+/- 2 Solari / vanquished card
Mask - IntriguePersonaCHOAM+/- 2 Solari / vanquished card
Rules

Siegbedingungen
1. Wohlstand und Einfluß beweisen: 10 Ehre + 10 Spice ansammeln + Heimatwelt bzw. Ally aktivieren.
2. Arrakis beherrschen: Dune, Arrakeen, Carthag, Minor Erg, Imperial Basin und Open Bled regieren und alle 6 aktivieren.
3. Als einziger Spieler übrig sein. Spieler werden eliminiert wenn sie Housekarten auf die Hand ziehen müssen, aber nicht können, weil sie A) 0 oder weniger Ehre besitzen oder B) ihr House Deck leer ist.

Regeln (englisch)
- Spielrunde ausführlich (englisch)
- Spielrunde kurz (englisch) / (deutsch)
- Beispiel-HausIntervall (deutsch)

letzte Änderung:
30.08.2016
von Ole Jaekel