Language: | History: PBEM LK1 - Turn 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10other recorded PBEM-Games: LK1 - BCO10
Turn : 5 - Interval: House interval DaKa
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Dune
Carthag
CHOAM Delegate CHOAM League Peer of the Realm
Glossu Rabban Harkonnen Battalion
Event
House Swordmaster
Iaken Nefud
Arrakeen
Suspensor Technologies
Atreides Propagandist #1 Assassin Cohort
Atreides Propagandist #2
Paul Atreides Kindjal Slip-Tip
Caladanan Exports
Siridar Tithes
Thufir Hawat
Dune House Frigate
Spacing Industries
Ereignis #1
Ereignis #2
Trafficking Partnership
Guard Commander Stunner Vanguard Battalion
Imperial Basin Smuggler Battalion
House Mentat
House interval - DaKa: 1. Engage Caladan (3+5=8 Solari). 2. Engage Suspensor Technologies (8+3=11 Solari). 3. Engage Caladanan Exports (11+3=14 Solari). 4. Engage Siridar Tithes (11+2=13 Favor). 5. Deploy Slip-Tip, assigned to Paul Atreides (14-1=13 Solari). 6. Initiate duel rite: Dakas Paul Atreides vs. Cox' Iaken Nefud. Attacker Declaration & Activation: Paul Atreides. Defender Declaration & Activation: Iaken Nefud Resolution: Paul Atreides (Force 5) vanquishs Iaken Nefud (Resistance 2). Iaken Nefud (Force 1) does not affect Paul Atreides (Resistance 3). Consequences: House Cox loose 1 Favor (14-1=13 Favor). 7. Initiate petition for Imperial Suk School Profits. DaKa bids 3. Mondschmuggler bids 4. Cox passes. DaKa bids 5. Mondschmuggler bids 6. DaKa passes. Mondschmuggler blocks the petition (6-3=3 Solari). 8. Deploy Atreides House Guard, assigned to Caladan (13-1=12 Solari). 9. Buy 1 Spice (1+1=2 Spice; 12-2=10 Solari; Guild Hoard: 10-1=9 Spice; CROE: 2+1=3). 10. Initiate intrigue rite: DaKas Atreides Propagandist #1 vs. Cox' CHOAM Delegate. Attacker Declaration & Activation: Atreides Propagandist #1 + Assasin Cohort. Defender Declaration & Activation: CHOAM Delegate Resolution: Attacker (Force 3) vanquish CHOAM Delegate (Resistance 2). CHOAM Delegate (Force 0) does not affect Attacker (Resistance 2+2). Consequences: House DaKa gains 2 Solari (10+2=12 Solari). 11. End House interval.
House interval - Mondschmuggler: 1. Engage False Wall South (3+3=6 Solari). 2. Engage Spacing Industries (6+4=10 Solari). 3. Engage Carthag (10+5=15 Solari). 4. Engage Imperial Basin and produziere 1 Spice, assigned to Imperial Basin. 5. Engage Dune and Transfer 1 Spice from Imperial Basin to Hoard (0+1=1 Spice). 6. Deploy House Mentat (15-4=11 Solari). 7. Engage Trafficking Partnership and Deploy Smuggler Battalion, assigned to Imperial Basin. 8. Buy 2 Spice (1+2=3 Spice; 11-6=5 Solari; Guild Hoard: 9-2=7 Spice; CROE: 3). 9. Initiate intrigue rite: Mondschmugglers House Mentat vs. DaKas Paul Atreides. Attacker Declaration & Activation: House Mentat. Defender Declaration & Activation: Paul Atreides Resolution: House Mentat (Force 3) vanquishs Paul Atreides (Resistance 3). Paul Atreides (Force 0) does not affect House Mentat (Resistance 2). Consequences: House Mondschmuggler gains 2 Solari (5+2=7 Solari). 10. Deploy subdued Guard Commander (7-1=6 Solari). 11. Initiate petition for Arrakeen. Mondschmuggler bids 5. Cox passes. DaKa bids 6. Mondschmuggler passes. DaKa blocks the petition (12-2=10 Solari). 12. End House interval.
Abschlußintervall: 1. Imperial-Verwaltungsphase (Ablage und Nachschub) 2. Haus-Verwaltungsphase (Ablage und Nachschub)
Siegbedingungen 1. Wohlstand und Einfluß beweisen: 10 Ehre + 10 Spice ansammeln + Heimatwelt bzw. Ally aktivieren. 2. Arrakis beherrschen: Dune, Arrakeen, Carthag, Minor Erg, Imperial Basin und Open Bled regieren und alle 6 aktivieren. 3. Als einziger Spieler übrig sein. Spieler werden eliminiert wenn sie Housekarten auf die Hand ziehen müssen, aber nicht können, weil sie A) 0 oder weniger Ehre besitzen oder B) ihr House Deck leer ist.
Regeln (englisch) - Spielrunde ausführlich (englisch) - Spielrunde kurz (englisch) / (deutsch) - Beispiel-HausIntervall (deutsch)