Language: | History: PBEM LK1 - Turn 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10other recorded PBEM-Games: LK1 - BCO10
Turn : 6 - House interval Cox Interval: Opening interval
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Dune
Carthag
CHOAM Delegate CHOAM League Peer of the Realm
Glossu Rabban Harkonnen Battalion
Event
House Swordmaster
Iaken Nefud
Arrakeen
Suspensor Technologies
Atreides Propagandist #1 Assassin Cohort #1
Atreides Propagandist #2 Assassin Cohort #2
Paul Atreides Kindjal Slip-Tip
Caladanan Exports
Siridar Tithes
Thufir Hawat
House Agent
Gurney Halleck
Dune Smuggler Battalion #2
Spacing Industries CHOAM League
Ereignis #1
Ereignis #2
Trafficking Partnership
Guard Commander Stunner Vanguard Battalion
Carthag House Frigate
Imperial Basin Smuggler Battalion #1
House Mentat
House interval - DaKa: 1. Deploy House card subdued. 2. Deploy House Agent (10-2=8 Solari). 3. Engage Caladan (8+5=13 Solari). 4. Engage Suspensor Technologies (13+3=16 Solari). 5. Engage Caladanan Exports (16+3=19 Solari). 6. Engage Siridar Tithes (11+2=13 Favor). 7. Deploy subdued Thufir Hawat (19-3=16 Solari). 8. Deploy subdued Paul Atreides, Kindjal, Slip-Tip (16-3=13 Solari). 9. Deploy Assassin Cohort, assigned to Atreides Propagandist #2 (13-2=11 Solari). 10. Initiate intrigue rite: Dakas Atreides Propagandist #1 vs. Mondschmugglers Guard Commander. Attacker Declaration & Activation: Atreides Propagandist #1 + Assassin Cohort #1. Defender Declaration & Activation: Guard Commander. Resolution: Atreides Propagandist (Force 3) vanquishs Guard Commander (Resistance 2). Guard Commander (Force 0) does not affect Atreides Propagandist (Resistance 4). Consequences: Mondschmuggler loose 2 Solari (6-2=4 Solari). 11. Initiate duel rite: DaKas Paul Atreides vs. Mondschugglers' House Mentat. Attacker Declaration & Activation: Paul Atreides. Defender Declaration & Activation: House Mentat. Resolution: Paul Atreides (Force 5) vanquishs House Mentat (Resistance 2). House Mentat (Force 0) does not affect Paul Atreides (Resistance 3). Consequences: Mondschmuggler loose 1 Favor (6-1=5 Favor). 12. Initiate intrigue rite: Dakas Atreides Propagandist #2 vs. Cox' House Swordmaster. Attacker Declaration & Activation: Atreides Propagandist #2 + Assassin Cohort #2. Defender Declaration & Activation: House Swordmaster Resolution: Atreides Propagandist (Force 3) vanquishs House Swordmaster (Resistance 3). House Swordmaster (Force 0) does not affect Atreides Propagandist (Resistance 3). Consequences: House DaKa gains 2 Solari (11+2=13 Solari). 13. Initiate petition for Gurney Halleck. DaKa bids 4. Mondschmuggler passes. Cox passes. DaKas petition for Gurney Halleck is successful (13-4=9 Solari). 14. Initiate petition for Imperial Suk School Profits. DaKa bids 3. Mondschmuggler bid 4. Cox passes. DaKa passes. Mondschmuggler blocks the petition (4-1=3 Solari). 15. End House interval.
House interval Cox: 1. Engage Giedi Prime (1+5=6 Solari). 2. Deploy subdued Arrakeen. (6-2=4 Solari). 3. Engage Arrakeen (4+3=7 Solari). 4. Deploy subdued Harkonnen Battalion. (7-1=6 Solari). 5. Initiate battle rite: Cox' Glossu Rabban vs. Mondschmugglers Carthag. Attacker Declaration & Activation: Glossu Rabban + Harkonnen Battalion. Mondschmuggler: Declaration tactic: Engage House Frigate and Transfer House Frigate to Carthag. Defender Declaration: Carthag. Defender Activation: -. Resolution: Cox' Attacker (Force 6) does not affect Mondschmugglers Carthag (Resistance 7). Carthag does not strike back. Consequences: -. 6. Deploy subdued CHOAM Delegate (6-1=5 Solari). 7. Initiate arbitration rite: Cox' CHOAM Delegate vs. DaKas Caladanan Exports. Attacker Declaration & Activation: CHOAM Delegate. Defender Activation & Declaration: Caladanan Exports. Resolution: Cox' CHOAM Delegate (Force 2) vanquishs DaKas Caladanan Exports (Resistance 2). Caladanan Exports does not affect CHOAM Delegate. Consequences: House Cox gains 2 Solari (5+2=7 Solari). 8. End House interval.
House interval - Mondschmuggler: Announced orders: 1. Engage False Wall South (3+3=6 Solari). 2. Engage Spacing Industries (6+4=10 Solari). 3. Engage Carthag (10+5=15 Solari). 4. Engage Imperial Basin and produziere 1 Spice, assigned to Imperial Basin. 5. Engage Dune and Transfer 1 Spice from Imperial Basin to Hoard (3+1=4 Spice). 6. Engage Trafficking Partnership and Deploy Smuggler Battalion #2, assigned to Dune. 7. Buy 3 Favor (5+3=8 Favor; 15-6=9 Solari). 8. Deploy CHOAM League, assigned to Spacing Industries (9-2=7 Solari). 9. End House interval.
Siegbedingungen 1. Wohlstand und Einfluß beweisen: 10 Ehre + 10 Spice ansammeln + Heimatwelt bzw. Ally aktivieren. 2. Arrakis beherrschen: Dune, Arrakeen, Carthag, Minor Erg, Imperial Basin und Open Bled regieren und alle 6 aktivieren. 3. Als einziger Spieler übrig sein. Spieler werden eliminiert wenn sie Housekarten auf die Hand ziehen müssen, aber nicht können, weil sie A) 0 oder weniger Ehre besitzen oder B) ihr House Deck leer ist.
Regeln (englisch) - Spielrunde ausführlich (englisch) - Spielrunde kurz (englisch) / (deutsch) - Beispiel-HausIntervall (deutsch)