Dune

Dune - Play by E-Mail

"Die Furcht tötet das Bewußtsein. Die Furcht ist der kleine Tod, der zur völligen Zerstörung führt."
- Litanei gegen die Furcht.

Decks
Erweiterungen
Karten
PBEM
Statistik

Language: |
History: PBEM BCO10 - Turn 0 - 1 - 2
other recorded PBEM-Games: LK1 - BCO10

Game information
Game: BCO #10 - "Eye of the Storm"
Judge of the Change:
Boycat_Oh

Turn : 2
Interval: Opening interval

CROE 6 5 4 3 2 1 4 Solari/Spice
Guild Hoard 0 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
6 Spice
        6|
   C    5|
   R    4|    X XX
   O    3|   X X
   E    2|  X
        1|XX
---------+------------------------
Turn     |01     2    3  4  5  6  7...
Interval|-1234561235612312312312312...
House information
House
Profile
Name
Leader

Sponsor
House Irhaln
Mentat Suk
Initiate Poolman
The Guild
House Emerald Cross
Paul, Supreme Commander
of the Imperial Space Marines
House Corrino
House Weotch
Lord Edwards

House Harkonnen
Monkey House
High Zookeeper
Lewellen
Fremen
House Confederacy
Duke Chip

House Atreides
House A'nuran
Reverend Mother
Serenity Frog
The Sisterhood
House
Forum
(Imperial)
Rank (Init.)
Imperial Deck
Discard (showing)
Assembly
5 (10)
-6 cards
2 cards ( Ionesco Valdeshar )
Imperial Card #1
Imperial Card #2
Imperial Card #3
3 (12)
-4 cards
1 cards ( Imperial Suk School Profits )
Imperial Card #1
Imperial Card #2
Imperial Card #3
6 (5)
-6 cards
0 cards ( -- )
Imperial Card #1
Imperial Card #2
Imperial Card #3
2 (16+2)
-4 cards
0 cards ( -- )
Imperial Card #1
Imperial Card #2
Imperial Card #3
4 (11)
-5 cards
1 cards ( The Open Bled )
Imperial Card #1
Imperial Card #2
Imperial Card #3
1 (16+4)
-5 cards
1 cards ( Sister Ramallo )
Imperial Card #1
Imperial Card #2
Imperial Card #3
House
Reserves
House Deck
Discard (showing)
Hand
Treasure
Favor
Hoard
-15 cards
2 cards ( Casting Nets )
7 cards
5 Solari
10 Favor
3 Spice
-13 cards
2 cards ( Arclight Assault )
7 cards
5 Solari
12 Favor
3 Spice
-11 cards
2 cards ( Stranglehold )
7 cards
0 Solari
5 Favor
1 Spice
-12 cards
2 cards ( House Physician )
7 cards
1 Solari
16 Favor
1 Spice
-14 cards
2 cards ( Stranglehold )
8 cards
10 Solari
11 Favor
4 Spice
-13 cards
5 cards ( House Swordmaster )
7 cards
4 Solari
16 Favor
3 Spice
House
Domain
Tupile

Dune

Event #1

Event #2

Assembly Chairmanship

Guild Navigator
Umma

House Physician
Baliset

Kaitain

Dune

Levenbreche
Sardaukar Battalion

Guard Commander

House Agent

Giedi Prime

Dune

Guard Commander
Harkonnen Sleeper Troop

Imperial Card #1

Harkonnen Industries

The Minor Erg

False Wall South

Dune

Imperial Suk School Profits

House Swordmaster

House Physician
Policy of Oppression

Caladan
House Battalion
Atreides Battalion

Dune

House Mentat
Assassin Cohort

Caladanan Exports

Wallach IX

Dune

Event

Plasteel Industries

Progress

Turn 2
1. Deactivation phase: (16 cards).
2. Deferment phase: (15 cards).
3. Initiative phase:
    House A'nuran and Monkey House declare 16 Favor.
    House A'nuran discards House Swordmaster (4) and gaining Rank 1.
    Monkey House discards House Physician (2) and gaining Rank 2.
    House Emerald Cross declare 12 Favor and gaining Rank 3.
    House Confederacy declare 11 Favor and gaining Rank 4.
    HouseIrhaln declare 10 Favor and gaining Rank 5.
    HouseWeotch declare 5 Favor and gaining Rank 6.

Legend
SymbolBedeutung


Dune
Dune
Dune
Dune
[1]
(0)
*P*
Imperiale Karte
Hauskarte
deaktiviert/einsatzbereit
aktiviert
zugeordnet/angelegt
unterdrückte Karte
Anzahl Verzögerungsmarker
Anzahl Programmmarker
wird gerade in Petition ersteigert
imperial card
house card
disengaged/deployed
engaged
attached/assigned
subdued card
# of deferment tokens
# of program tokens
currently being petitioned
RiteTargetRite typeReward
Knife - DuelPersonaLandsraad+/- 1 Favor / vanquished card
Gun - BattleFiefLandsraad+/- 1 Favor / vanquished card
Scroll - ArbitrationCharterCHOAM+/- 2 Solari / vanquished card
Mask - IntriguePersonaCHOAM+/- 2 Solari / vanquished card
Rules

Siegbedingungen
1. Wohlstand und Einfluß beweisen: 10 Ehre + 10 Spice ansammeln + Heimatwelt bzw. Ally aktivieren.
2. Arrakis beherrschen: Dune, Arrakeen, Carthag, Minor Erg, Imperial Basin und Open Bled regieren und alle 6 aktivieren.
3. Als einziger Spieler übrig sein. Spieler werden eliminiert wenn sie Housekarten auf die Hand ziehen müssen, aber nicht können, weil sie A) 0 oder weniger Ehre besitzen oder B) ihr House Deck leer ist.

Regeln (englisch)
- Spielrunde ausführlich (englisch)
- Spielrunde kurz (englisch) / (deutsch)
- Beispiel-HausIntervall (deutsch)

letzte Änderung:
13.02.2020
von Ole Jaekel